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isaac-sim-photorealistic

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Isaac Sim Architecture:
┌─────────────────────────────────────────┐
│ Omniverse Core │
├─────────────────────────────────────────┤
│ PhysX Physics Engine + GPU Acceleration│
├─────────────────────────────────────────┤
│ USD Scene Representation │
├─────────────────────────────────────────┤
│ Sensor Simulation │
│ (Cameras, LiDAR, IMU, etc.) │
├─────────────────────────────────────────┤
│ ROS 2 Interface │
├─────────────────────────────────────────┤
│ AI Training & Synthetic Data │
└─────────────────────────────────────────┘

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# Example Python code to create a USD stage in Isaac Sim
import omni
from pxr import Usd, UsdGeom, Gf, Sdf

# Create a new stage
stage = Usd.Stage.CreateNew("humanoid_robot.usd")

# Create a root prim
world_prim = stage.DefinePrim("/World", "Xform")

# Create a robot body
robot_prim = stage.DefinePrim("/World/Robot", "Xform")

# Add a link to the robot
body_link = stage.DefinePrim("/World/Robot/Body", "Xform")
mesh = UsdGeom.Mesh.Define(stage, "/World/Robot/Body/Mesh")

# Set mesh properties
mesh.CreatePointsAttr([Gf.Vec3f(-0.5, -0.5, -0.5), Gf.Vec3f(0.5, -0.5, -0.5), ...])
mesh.CreateFaceVertexCountsAttr([4])
mesh.CreateFaceVertexIndicesAttr([0, 1, 2, 3])

# Save the stage
stage.GetRootLayer().Save()

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# System requirements
# - NVIDIA GPU with CUDA support (RTX series recommended)
# - Ubuntu 20.04 or Windows 10/11
# - At least 16GB RAM, 32GB+ recommended
# - NVIDIA driver 495.44 or newer

# Install Isaac Sim (typically done through Omniverse Launcher)
# Download from NVIDIA Developer website

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# launch_isaac_sim.py
import omni
from omni.isaac.core import World
from omni.isaac.core.utils.stage import add_reference_to_stage
from omni.isaac.core.utils.nucleus import get_assets_root_path
from omni.isaac.core.utils.prims import get_prim_at_path
import carb

# Create a world instance
world = World(stage_units_in_meters=1.0)

# Add a robot from the NVIDIA Isaac Sim assets
assets_root_path = get_assets_root_path()
if assets_root_path is None:
carb.log_error("Could not find Isaac Sim assets. Please check your Isaac Sim installation.")

# Example: Adding a simple robot
robot_path = assets_root_path + "/Isaac/Robots/Franka/fr3.usd"
add_reference_to_stage(usd_path=robot_path, prim_path="/World/Robot")

# Reset the world to apply changes
world.reset()

# Run simulation
for i in range(1000):
world.step(render=True)
if i % 100 == 0:
print(f"Simulation step {i}")

# Cleanup
world.clear()

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# humanoid_robot.py
import omni
from omni.isaac.core import World
from omni.isaac.core.robots import Robot
from omni.isaac.core.utils.stage import add_reference_to_stage
from omni.isaac.core.utils.prims import create_prim
from omni.isaac.core.utils.nucleus import get_assets_root_path
from pxr import Gf, UsdGeom, PhysxSchema
import numpy as np

class HumanoidRobot(Robot):
def __init__(
self,
prim_path: str,
name: str = "humanoid_robot",
usd_path: str = None,
position: np.ndarray = np.array([0.0, 0.0, 0.0]),
orientation: np.ndarray = np.array([0.0, 0.0, 0.0, 1.0]),
) -> None:
self._usd_path = usd_path
self._name = name

super().__init__(
prim_path=prim_path,
name=name,
position=position,
orientation=orientation,
)

def add_to_stage(self, stage, prefix=None):
"""Add humanoid robot to stage"""
if self._usd_path:
add_reference_to_stage(self._usd_path, self.prim_path)
else:
# Create a simple humanoid model from primitives
self._create_simple_humanoid()

def _create_simple_humanoid(self):
"""Create a simple humanoid robot using USD prims"""
# Create body parts
self._create_body_part("torso", [0.0, 0.0, 1.0], [0.3, 0.3, 0.6])
self._create_body_part("head", [0.0, 0.0, 1.45], [0.2, 0.2, 0.2])
self._create_body_part("left_arm_upper", [-0.2, 0.0, 1.2], [0.08, 0.08, 0.4])
self._create_body_part("left_arm_lower", [-0.2, 0.0, 0.9], [0.06, 0.06, 0.35])
self._create_body_part("right_arm_upper", [0.2, 0.0, 1.2], [0.08, 0.08, 0.4])
self._create_body_part("right_arm_lower", [0.2, 0.0, 0.9], [0.06, 0.06, 0.35])
self._create_body_part("left_leg_upper", [-0.1, 0.0, 0.5], [0.09, 0.09, 0.5])
self._create_body_part("left_leg_lower", [-0.1, 0.0, 0.1], [0.08, 0.08, 0.4])
self._create_body_part("right_leg_upper", [0.1, 0.0, 0.5], [0.09, 0.09, 0.5])
self._create_body_part("right_leg_lower", [0.1, 0.0, 0.1], [0.08, 0.08, 0.4])
self._create_body_part("left_foot", [-0.1, 0.0, -0.15], [0.15, 0.1, 0.06])
self._create_body_part("right_foot", [0.1, 0.0, -0.15], [0.15, 0.1, 0.06])

def _create_body_part(self, name, position, size):
"""Create a single body part"""
# Create a rigid body prim
prim_path = f"{self.prim_path}/{name}"
create_prim(
prim_path=prim_path,
prim_type="Xform",
position=position
)

# Add collision and visual shapes
collision_path = f"{prim_path}/collision"
visual_path = f"{prim_path}/visual"

# Collision mesh (simplified for performance)
create_prim(
prim_path=collision_path,
prim_type="Cube",
position=[0, 0, 0],
attributes={"size": min(size)}
)

# Visual mesh (detailed for rendering)
create_prim(
prim_path=visual_path,
prim_type="Cube",
position=[0, 0, 0],
attributes={"size": min(size)}
)

# Apply physics properties
self._apply_physics_properties(prim_path, size)

def _apply_physics_properties(self, prim_path, size):
"""Apply physics properties to a prim"""
# Calculate mass based on size (assuming density of 1000 kg/m^3)
volume = size[0] * size[1] * size[2]
mass = volume * 1000 # kg

# Get the prim and apply rigid body properties
prim = get_prim_at_path(prim_path)
rigid_api = PhysxSchema.PhysxConeAttachmentAPI.Apply(prim)

# Set mass properties
rigid_api.GetMassAttr().Set(mass)

# Example usage
def create_humanoid_world():
world = World(stage_units_in_meters=1.0)

# Create and add humanoid robot
robot = HumanoidRobot(
prim_path="/World/HumanoidRobot",
name="humanoid_robot",
position=np.array([0.0, 0.0, 0.5])
)

world.scene.add(robot)

# Add ground plane
world.scene.add_default_ground_plane()

return world, robot

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// Example MDL material definition for humanoid robot
mdl {
material humanoid_metal =
mdl::surface(
base = color(0.8, 0.8, 0.9),
metallic = 0.7,
roughness = 0.2,
normal = texture::get_normal()
);
}

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# lighting_setup.py
from omni.isaac.core.utils.prims import create_prim
from omni.isaac.core.utils.stage import get_current_stage
from pxr import UsdLux, Gf

def setup_photorealistic_lighting():
"""Set up photorealistic lighting for the scene"""
stage = get_current_stage()

# Create dome light for environment lighting
dome_light = UsdLux.DomeLight.Define(stage, "/World/DomeLight")
dome_light.CreateIntensityAttr(1000)
dome_light.CreateTextureFileAttr("path/to/hdr/environment.hdr")

# Create key light (main light source)
key_light = UsdLux.DistantLight.Define(stage, "/World/KeyLight")
key_light.AddTranslateOp().Set(Gf.Vec3f(5, 5, 10))
key_light.CreateIntensityAttr(3000)
key_light.CreateColorAttr(Gf.Vec3f(1.0, 0.98, 0.9))

# Create fill light (softens shadows)
fill_light = UsdLux.DistantLight.Define(stage, "/World/FillLight")
fill_light.AddTranslateOp().Set(Gf.Vec3f(-3, 2, 5))
fill_light.CreateIntensityAttr(1000)
fill_light.CreateColorAttr(Gf.Vec3f(0.8, 0.85, 1.0))

def setup_sensor_lighting():
"""Set up lighting specifically for sensor simulation"""
stage = get_current_stage()

# Create lighting that affects sensor data
sensor_light = UsdLux.RectLight.Define(stage, "/World/SensorLight")
sensor_light.CreateWidthAttr(2.0)
sensor_light.CreateHeightAttr(2.0)
sensor_light.CreateIntensityAttr(500)
sensor_light.CreateColorAttr(Gf.Vec3f(1.0, 1.0, 1.0))
sensor_light.AddTranslateOp().Set(Gf.Vec3f(0, 0, 3))

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# environment_creation.py
from omni.isaac.core.utils.stage import add_reference_to_stage
from omni.isaac.core.utils.prims import create_prim
from pxr import Gf, UsdGeom
import numpy as np

def create_office_environment():
"""Create a photorealistic office environment"""

# Create office floor
create_prim(
prim_path="/World/OfficeFloor",
prim_type="Plane",
position=[0, 0, 0],
attributes={"size": 20.0}
)

# Add realistic floor material
floor_material = create_prim(
prim_path="/World/Looks/FloorMaterial",
prim_type="Material"
)

# Add office furniture
add_office_furniture()

# Add realistic textures and materials
apply_realistic_materials()

def add_office_furniture():
"""Add realistic office furniture"""
# Desk
create_prim(
prim_path="/World/Desk",
prim_type="Cube",
position=[3, 0, 0.75],
attributes={"size": 2.0}
)

# Chair
create_prim(
prim_path="/World/Chair",
prim_type="Cylinder",
position=[2, -1, 0.5],
attributes={"radius": 0.3, "height": 1.0}
)

# Bookshelf
create_prim(
prim_path="/World/Bookshelf",
prim_type="Cube",
position=[-4, 2, 1.0],
attributes={"size": 1.5}
)

def apply_realistic_materials():
"""Apply realistic materials to environment objects"""
# This would involve setting up MDL materials for realistic surfaces
# such as wood, metal, glass, fabric, etc.
pass

def create_warehouse_environment():
"""Create a warehouse environment with realistic lighting"""

# Large floor area
create_prim(
prim_path="/World/WarehouseFloor",
prim_type="Plane",
position=[0, 0, 0],
attributes={"size": 50.0}
)

# Industrial lighting
for i in range(10):
for j in range(5):
create_prim(
prim_path=f"/World/Lights/HangLight_{i}_{j}",
prim_type="Sphere",
position=[i*5 - 20, j*8 - 16, 8],
attributes={"radius": 0.2}
)

# Pallets and boxes
for i in range(20):
create_prim(
prim_path=f"/World/Pallet_{i}",
prim_type="Cube",
position=[np.random.uniform(-20, 20), np.random.uniform(-20, 20), 0.1],
attributes={"size": 1.2}
)

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# sensor_integration.py
from omni.isaac.sensor import Camera, RayFrameReader
from omni.isaac.range_sensor import LidarRtx
import numpy as np

class IsaacSensors:
def __init__(self, robot_prim_path):
self.robot_prim_path = robot_prim_path
self.cameras = []
self.lidars = []
self.imus = []

def add_rgb_camera(self, name, position, orientation):
"""Add a high-fidelity RGB camera"""
camera = Camera(
prim_path=f"{self.robot_prim_path}/{name}",
position=position,
orientation=orientation,
resolution=(1920, 1080),
frequency=30
)

# Configure camera properties for photorealism
camera.get_sensor().set_focal_length(24.0) # mm
camera.get_sensor().set_horizontal_aperture(36.0) # mm
camera.get_sensor().set_f_stop(2.8)

self.cameras.append(camera)
return camera

def add_lidar(self, name, position, orientation):
"""Add a high-fidelity LiDAR sensor"""
lidar = LidarRtx(
prim_path=f"{self.robot_prim_path}/{name}",
position=position,
orientation=orientation,
config="Solid-State-Mixed",
min_range=0.1,
max_range=25.0,
fov=360
)

# Configure LiDAR for photorealistic simulation
lidar.set_max_rays_in_flight(64000000) # High performance mode
lidar.set_laser_offset([0.0, 0.0, 0.0])

self.lidars.append(lidar)
return lidar

def add_imu(self, name, position, orientation):
"""Add an IMU sensor"""
# IMU integration in Isaac Sim typically uses contact sensors
# and rigid body dynamics for realistic inertial measurements
imu_prim_path = f"{self.robot_prim_path}/{name}"

# Create IMU as a reference to a rigid body
create_prim(
prim_path=imu_prim_path,
prim_type="Xform",
position=position
)

self.imus.append(imu_prim_path)
return imu_prim_path

def capture_sensor_data(self):
"""Capture data from all sensors"""
sensor_data = {}

# Capture camera data
for camera in self.cameras:
rgb_data = camera.get_rgb()
depth_data = camera.get_depth()
sensor_data[camera.name] = {
"rgb": rgb_data,
"depth": depth_data
}

# Capture LiDAR data
for lidar in self.lidars:
point_cloud = lidar.get_point_cloud()
sensor_data[lidar.name] = {
"point_cloud": point_cloud
}

return sensor_data

def setup_robot_sensors(robot_path):
"""Setup sensors for the humanoid robot"""
sensors = IsaacSensors(robot_path)

# Add head-mounted RGB-D camera
sensors.add_rgb_camera(
name="head_camera",
position=[0, 0, 0.1], # Position relative to head
orientation=[0, 0, 0, 1]
)

# Add LiDAR to torso
sensors.add_lidar(
name="torso_lidar",
position=[0, 0, 0.2], # Position relative to torso
orientation=[0, 0, 0, 1]
)

# Add IMU to torso
sensors.add_imu(
name="torso_imu",
position=[0, 0, 0], # Position relative to torso
orientation=[0, 0, 0, 1]
)

return sensors

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# pbr_materials.py
def create_pbr_materials():
"""Create physically-based materials for realistic rendering"""

# Robot body material (metallic)
robot_body_material = {
"albedo": [0.8, 0.8, 0.9], # Base color
"metallic": 0.8, # Metallic property
"roughness": 0.2, # Surface roughness
"specular": 0.5, # Specular reflection
"normal_scale": 1.0 # Normal map strength
}

# Rubber material for feet
rubber_material = {
"albedo": [0.2, 0.2, 0.2], # Dark rubber color
"metallic": 0.0, # Non-metallic
"roughness": 0.9, # Very rough surface
"specular": 0.1, # Low specular
"clearcoat": 0.3, # Slight coating
"clearcoat_roughness": 0.2
}

# Plastic material for face/hands
plastic_material = {
"albedo": [0.9, 0.7, 0.5], # Skin-like color
"metallic": 0.0, # Non-metallic
"roughness": 0.4, # Medium roughness
"subsurface": 0.1 # Slight subsurface scattering
}

return {
"robot_body": robot_body_material,
"rubber": rubber_material,
"plastic": plastic_material
}

def apply_advanced_materials(stage):
"""Apply advanced materials to objects in the stage"""
materials = create_pbr_materials()

# Apply materials to robot parts
apply_material_to_prim(stage, "/World/HumanoidRobot/Body", materials["robot_body"])
apply_material_to_prim(stage, "/World/HumanoidRobot/LeftFoot", materials["rubber"])
apply_material_to_prim(stage, "/World/HumanoidRobot/RightFoot", materials["rubber"])
apply_material_to_prim(stage, "/World/HumanoidRobot/Head", materials["plastic"])

def apply_material_to_prim(stage, prim_path, material_props):
"""Apply material properties to a USD prim"""
# This would involve creating USD material nodes and connecting them
# to the appropriate geometry
pass

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# performance_optimization.py
class PerformanceOptimizer:
def __init__(self, world):
self.world = world
self.lod_levels = ["high", "medium", "low", "proxy"]
self.current_lod = "high"

def adjust_simulation_lod(self, distance_to_camera):
"""Adjust simulation detail based on distance"""
if distance_to_camera > 20:
self.set_lod("proxy")
elif distance_to_camera > 10:
self.set_lod("low")
elif distance_to_camera > 5:
self.set_lod("medium")
else:
self.set_lod("high")

def set_lod(self, level):
"""Set the level of detail for simulation"""
if level == self.current_lod:
return

self.current_lod = level

if level == "high":
# Full physics, detailed rendering, all sensors active
self.world.get_physics_context().set_simulation_dt(1.0/60.0)
self.enable_all_sensors()
elif level == "medium":
# Reduced physics steps, less detailed rendering
self.world.get_physics_context().set_simulation_dt(1.0/30.0)
self.reduce_sensor_resolution()
elif level == "low":
# Simplified physics, basic rendering
self.world.get_physics_context().set_simulation_dt(1.0/15.0)
self.disable_complex_sensors()
elif level == "proxy":
# Simplified representation, minimal physics
self.world.get_physics_context().set_simulation_dt(1.0/10.0)
self.use_proxy_models()

def enable_all_sensors(self):
"""Enable all sensor simulations"""
pass

def reduce_sensor_resolution(self):
"""Reduce sensor resolution for performance"""
pass

def disable_complex_sensors(self):
"""Disable complex sensors"""
pass

def use_proxy_models(self):
"""Use simplified proxy models"""
pass

def setup_performance_monitoring():
"""Setup performance monitoring for Isaac Sim"""
import carb
import omni.kit.app as app

# Enable performance monitoring
carb.settings.get_settings().set("/app/window/dpiScale", 1.0)
carb.settings.get_settings().set("/persistent/isaac/app/window/profiling", True)

# Set rendering quality settings
carb.settings.get_settings().set("/rtx-defaults/quality", 4) # Maximum quality
carb.settings.get_settings().set("/rtx-defaults/resolution/width", 1920)
carb.settings.get_settings().set("/rtx-defaults/resolution/height", 1080)

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