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Nav2 for Humanoid Locomotion and Path Planning

Chapter Objectives

  • Understand Nav2 architecture and its adaptation for humanoid robots
  • Implement path planning algorithms for bipedal locomotion
  • Configure Nav2 for humanoid-specific navigation challenges
  • Integrate whole-body motion planning with navigation
  • Optimize navigation for real-time humanoid locomotion

Introduction to Nav2 for Humanoid Robots

Navigation2 (Nav2) is ROS 2's state-of-the-art navigation framework that provides path planning, obstacle avoidance, and localization capabilities. For humanoid robots, Nav2 requires special adaptations to handle:

  • Bipedal Locomotion: Different motion constraints compared to wheeled robots
  • Dynamic Balance: Need to maintain balance during navigation
  • Footstep Planning: Complex gait patterns and foot placement
  • Whole-Body Planning: Integration of navigation with full-body motion
  • Stability Constraints: Maintaining center of mass within support polygon

Key Challenges for Humanoid Navigation

  1. Non-holonomic Constraints: Limited movement compared to omnidirectional robots
  2. Balance Maintenance: Continuous balance during motion execution
  3. Footstep Planning: Discrete foot placement planning
  4. Dynamic Obstacle Avoidance: Avoiding obstacles while maintaining balance
  5. Multi-terrain Navigation: Adapting to different surface types

Modified Nav2 Stack Components

# python/humanoid_nav2_components.py
import rclpy
from rclpy.node import Node
from nav_msgs.msg import Path, OccupancyGrid, Odometry
from geometry_msgs.msg import PoseStamped, Twist
from sensor_msgs.msg import LaserScan, PointCloud2
from std_msgs.msg import String
from tf2_ros import TransformListener, Buffer
import tf2_geometry_msgs
import numpy as np
from scipy.spatial.transform import Rotation as R
import math

class HumanoidNav2Node(Node):
def __init__(self):
super().__init__('humanoid_nav2_node')

# TF2 setup
self.tf_buffer = Buffer()
self.tf_listener = TransformListener(self.tf_buffer, self)

# Publishers and subscribers
self.global_plan_pub = self.create_publisher(Path, '/humanoid/global_plan', 10)
self.local_plan_pub = self.create_publisher(Path, '/humanoid/local_plan', 10)
self.cmd_vel_pub = self.create_publisher(Twist, '/humanoid/cmd_vel', 10)
self.status_pub = self.create_publisher(String, '/humanoid/nav_status', 10)

self.odom_sub = self.create_subscription(
Odometry,
'/odom',
self.odom_callback,
10
)

self.goal_sub = self.create_subscription(
PoseStamped,
'/humanoid/goal',
self.goal_callback,
10
)

self.scan_sub = self.create_subscription(
LaserScan,
'/scan',
self.scan_callback,
10
)

# Humanoid-specific state
self.current_pose = None
self.current_velocity = None
self.goal_pose = None
self.navigation_state = "IDLE" # IDLE, PLANNING, EXECUTING, RECOVERY
self.path = []
self.current_waypoint = 0

# Humanoid locomotion parameters
self.step_length = 0.3 # meters
self.step_width = 0.2 # meters
self.step_height = 0.05 # meters (for stepping over small obstacles)
self.max_step_up = 0.1 # maximum step up height
self.max_step_down = 0.1 # maximum step down height
self.turn_angle = 0.2 # radians per step for turning

# Navigation parameters
self.linear_vel = 0.1 # m/s
self.angular_vel = 0.2 # rad/s
self.arrival_threshold = 0.2 # meters
self.yaw_threshold = 0.1 # radians

# Path planning components
self.global_planner = HumanoidGlobalPlanner()
self.local_planner = HumanoidLocalPlanner()
self.footstep_planner = FootstepPlanner()

self.get_logger().info("Humanoid Nav2 Node initialized")

def odom_callback(self, msg):
"""Update current pose from odometry"""
self.current_pose = msg.pose.pose
self.current_velocity = msg.twist.twist

def goal_callback(self, msg):
"""Handle new navigation goal"""
self.goal_pose = msg.pose

# Check if we have current pose
if self.current_pose is not None:
self.navigation_state = "PLANNING"
self.plan_path()

def scan_callback(self, msg):
"""Process laser scan for local planning"""
if self.navigation_state == "EXECUTING":
# Update local plan based on obstacles
self.update_local_plan(msg)

def plan_path(self):
"""Plan global path to goal"""
if self.current_pose is None or self.goal_pose is None:
return

# Convert poses to numpy arrays for planning
start = np.array([
self.current_pose.position.x,
self.current_pose.position.y,
self.get_yaw_from_quaternion(self.current_pose.orientation)
])

goal = np.array([
self.goal_pose.position.x,
self.goal_pose.position.y,
self.get_yaw_from_quaternion(self.goal_pose.orientation)
])

# Plan global path
global_path = self.global_planner.plan(start, goal)

if global_path is not None:
# Convert path to footstep plan
footstep_plan = self.footstep_planner.plan_footsteps(global_path)

# Publish global plan
self.publish_global_plan(footstep_plan)

# Start execution
self.path = footstep_plan
self.current_waypoint = 0
self.navigation_state = "EXECUTING"

# Start executing the plan
self.execute_path()

def update_local_plan(self, scan_msg):
"""Update local plan based on sensor data"""
if self.navigation_state != "EXECUTING":
return

# Check for obstacles in current path
obstacles = self.process_scan_for_obstacles(scan_msg)

if self.local_planner.need_replanning(obstacles, self.path, self.current_waypoint):
self.get_logger().info("Replanning local path due to obstacles")

# Create temporary goal at current position + lookahead
current_pos = self.get_current_position()
lookahead_goal = self.get_lookahead_goal(current_pos)

local_path = self.local_planner.plan_local(
current_pos, lookahead_goal, obstacles
)

if local_path is not None:
self.path = local_path
self.current_waypoint = 0

def execute_path(self):
"""Execute the planned path"""
if not self.path or self.current_waypoint >= len(self.path):
self.navigation_state = "IDLE"
self.publish_status("GOAL_REACHED")
return

# Get next waypoint
target_waypoint = self.path[self.current_waypoint]

# Calculate required motion
cmd_vel = self.calculate_motion_to_waypoint(target_waypoint)

# Check if reached waypoint
if self.is_at_waypoint(target_waypoint):
self.current_waypoint += 1
if self.current_waypoint >= len(self.path):
self.navigation_state = "IDLE"
self.publish_status("GOAL_REACHED")
return

# Publish command
self.cmd_vel_pub.publish(cmd_vel)

def calculate_motion_to_waypoint(self, waypoint):
"""Calculate motion command to reach waypoint"""
cmd = Twist()

if self.current_pose is None:
return cmd

# Calculate distance and angle to waypoint
dx = waypoint[0] - self.current_pose.position.x
dy = waypoint[1] - self.current_pose.position.y
distance = math.sqrt(dx*dx + dy*dy)

# Calculate desired heading
desired_yaw = math.atan2(dy, dx)
current_yaw = self.get_yaw_from_quaternion(self.current_pose.orientation)

# Calculate angular error
angle_error = self.normalize_angle(desired_yaw - current_yaw)

# Set velocities based on errors
if distance > self.arrival_threshold:
cmd.linear.x = min(self.linear_vel, distance * 2.0) # Proportional control
else:
cmd.linear.x = 0.0

if abs(angle_error) > self.yaw_threshold:
cmd.angular.z = max(-self.angular_vel, min(self.angular_vel, angle_error * 2.0))
else:
cmd.angular.z = 0.0

return cmd

def is_at_waypoint(self, waypoint):
"""Check if robot is at the specified waypoint"""
if self.current_pose is None:
return False

dx = waypoint[0] - self.current_pose.position.x
dy = waypoint[1] - self.current_pose.position.y
distance = math.sqrt(dx*dx + dy*dy)

return distance <= self.arrival_threshold

def get_yaw_from_quaternion(self, quat):
"""Extract yaw angle from quaternion"""
siny_cosp = 2 * (quat.w * quat.z + quat.x * quat.y)
cosy_cosp = 1 - 2 * (quat.y * quat.y + quat.z * quat.z)
return math.atan2(siny_cosp, cosy_cosp)

def normalize_angle(self, angle):
"""Normalize angle to [-pi, pi] range"""
while angle > math.pi:
angle -= 2.0 * math.pi
while angle < -math.pi:
angle += 2.0 * math.pi
return angle

def get_current_position(self):
"""Get current position as numpy array"""
if self.current_pose is not None:
return np.array([
self.current_pose.position.x,
self.current_pose.position.y
])
return np.array([0.0, 0.0])

def get_lookahead_goal(self, current_pos):
"""Get goal position for local planning"""
if self.current_waypoint < len(self.path):
return np.array(self.path[self.current_waypoint][:2])
elif self.goal_pose is not None:
return np.array([
self.goal_pose.position.x,
self.goal_pose.position.y
])
return current_pos

def process_scan_for_obstacles(self, scan_msg):
"""Process laser scan to detect obstacles"""
obstacles = []

angle_min = scan_msg.angle_min
angle_increment = scan_msg.angle_increment

for i, range_val in enumerate(scan_msg.ranges):
if not (math.isnan(range_val) or math.isinf(range_val)) and range_val < 1.0: # Within 1m
angle = angle_min + i * angle_increment
x = range_val * math.cos(angle)
y = range_val * math.sin(angle)
obstacles.append((x, y, range_val))

return obstacles

def publish_global_plan(self, path):
"""Publish global path for visualization"""
path_msg = Path()
path_msg.header.stamp = self.get_clock().now().to_msg()
path_msg.header.frame_id = "map"

for point in path:
pose = PoseStamped()
pose.pose.position.x = point[0]
pose.pose.position.y = point[1]
pose.pose.position.z = 0.0
path_msg.poses.append(pose)

self.global_plan_pub.publish(path_msg)

def publish_status(self, status):
"""Publish navigation status"""
status_msg = String()
status_msg.data = status
self.status_pub.publish(status_msg)

class HumanoidGlobalPlanner:
"""Global planner adapted for humanoid robots"""
def __init__(self):
# Initialize global planner (e.g., A* or Dijkstra)
pass

def plan(self, start, goal):
"""Plan global path from start to goal"""
# For humanoid robots, we might use a grid-based planner
# that considers walkable areas and step constraints
path = self.a_star_plan(start, goal)
return path

def a_star_plan(self, start, goal):
"""A* path planning algorithm"""
# Simplified A* implementation
# In practice, this would be more complex and consider humanoid constraints
path = [start, goal] # Simplified for example
return path

class HumanoidLocalPlanner:
"""Local planner for humanoid robots"""
def __init__(self):
# Initialize local planner (e.g., DWA or TEB)
pass

def plan_local(self, current_pos, goal_pos, obstacles):
"""Plan local path considering obstacles"""
# For humanoid robots, consider step-by-step planning
# that accounts for balance and foot placement
local_path = [current_pos, goal_pos] # Simplified
return local_path

def need_replanning(self, obstacles, path, current_waypoint):
"""Check if replanning is needed"""
# Check if obstacles block current path
for obs_x, obs_y, obs_dist in obstacles:
if obs_dist < 0.5: # Within 50cm
return True
return False

class FootstepPlanner:
"""Plan footstep sequences for humanoid navigation"""
def __init__(self):
self.step_length = 0.3
self.step_width = 0.2
self.max_turn = 0.3 # radians

def plan_footsteps(self, path):
"""Convert path to footstep plan"""
footsteps = []

if len(path) < 2:
return footsteps

# Convert path to footstep sequence
# This is a simplified approach - real implementation would be more complex
for i in range(len(path) - 1):
start = path[i]
end = path[i + 1]

# Calculate intermediate footsteps
dist = math.sqrt((end[0] - start[0])**2 + (end[1] - start[1])**2)
steps_needed = max(1, int(dist / self.step_length))

for j in range(steps_needed):
ratio = j / steps_needed
x = start[0] + ratio * (end[0] - start[0])
y = start[1] + ratio * (end[1] - start[1])
theta = start[2] if len(start) > 2 else 0.0

footsteps.append([x, y, theta])

return footsteps

def main(args=None):
rclpy.init(args=args)
nav2_node = HumanoidNav2Node()

try:
rclpy.spin(nav2_node)
except KeyboardInterrupt:
pass
finally:
nav2_node.destroy_node()
rclpy.shutdown()

if __name__ == '__main__':
main()

Footstep Planning Algorithms

Basic Footstep Planning

# python/footstep_planning.py
import numpy as np
import math
from scipy.spatial.distance import euclidean
import matplotlib.pyplot as plt

class FootstepPlanner:
def __init__(self, step_length=0.3, step_width=0.2, step_height=0.05):
self.step_length = step_length
self.step_width = step_width
self.step_height = step_height

# Support polygon parameters
self.foot_separation = step_width
self.foot_length = 0.25
self.foot_width = 0.15

def plan_footsteps(self, start_pose, goal_pose, terrain_map=None):
"""
Plan footsteps from start to goal considering terrain
start_pose: [x, y, theta]
goal_pose: [x, y, theta]
"""
footsteps = []

# Calculate straight-line path
dx = goal_pose[0] - start_pose[0]
dy = goal_pose[1] - start_pose[1]
distance = math.sqrt(dx*dx + dy*dy)
goal_theta = goal_pose[2] if len(goal_pose) > 2 else 0.0

# Determine number of steps needed
num_steps = int(distance / self.step_length) + 1

# Generate footsteps along the path
for i in range(1, num_steps + 1):
ratio = i / num_steps
x = start_pose[0] + ratio * dx
y = start_pose[1] + ratio * dy
theta = start_pose[2] + ratio * (goal_theta - start_pose[2])

# Add slight variations for natural walking
step = [x, y, theta]
footsteps.append(step)

# Add final goal step
footsteps.append(goal_pose)

return footsteps

def plan_bipedal_sequence(self, footsteps):
"""
Convert footsteps to alternating left/right foot sequence
"""
sequence = []

if not footsteps:
return sequence

# Start with left foot
left_support = True

for i, step in enumerate(footsteps):
if left_support:
# Left foot moves, right stays in place
sequence.append({
'step_type': 'left',
'position': step[:2],
'orientation': step[2] if len(step) > 2 else 0.0,
'step_number': i
})
left_support = False
else:
# Right foot moves, left stays in place
sequence.append({
'step_type': 'right',
'position': step[:2],
'orientation': step[2] if len(step) > 2 else 0.0,
'step_number': i
})
left_support = True

return sequence

def check_stability(self, footsteps, com_trajectory=None):
"""
Check if the footstep sequence maintains stability
"""
if len(footsteps) < 2:
return True

# Calculate support polygon for each step
for i in range(len(footsteps) - 1):
left_pos = self.get_left_foot_position(footsteps[i])
right_pos = self.get_right_foot_position(footsteps[i])

# Calculate support polygon (simplified as line between feet)
support_polygon = [left_pos, right_pos]

# Check if next step is within support polygon
next_pos = footsteps[i + 1][:2]

if not self.is_in_support_polygon(next_pos, support_polygon):
return False

return True

def get_left_foot_position(self, step):
"""Get left foot position based on step"""
x, y, theta = step[0], step[1], step[2]
# Offset for left foot (simplified)
offset_x = -self.foot_separation/2 * math.sin(theta)
offset_y = self.foot_separation/2 * math.cos(theta)
return [x + offset_x, y + offset_y]

def get_right_foot_position(self, step):
"""Get right foot position based on step"""
x, y, theta = step[0], step[1], step[2]
# Offset for right foot (simplified)
offset_x = self.foot_separation/2 * math.sin(theta)
offset_y = -self.foot_separation/2 * math.cos(theta)
return [x + offset_x, y + offset_y]

def is_in_support_polygon(self, point, polygon):
"""Check if point is in support polygon (simplified)"""
# Simplified check - in reality, this would be more complex
if len(polygon) < 2:
return False

# Calculate distance to closest point in polygon
min_dist = float('inf')
for p in polygon:
dist = euclidean(point, p)
if dist < min_dist:
min_dist = dist

# Consider stable if within step distance
return min_dist <= self.step_length

class AdvancedFootstepPlanner(FootstepPlanner):
"""Advanced footstep planner with stability and terrain considerations"""

def __init__(self, step_length=0.3, step_width=0.2):
super().__init__(step_length, step_width)
self.max_step_up = 0.1
self.max_step_down = 0.15
self.max_com_velocity = 0.5 # m/s

def plan_with_terrain(self, start_pose, goal_pose, height_map, obstacles=None):
"""
Plan footsteps considering terrain elevation and obstacles
"""
# Use A* or RRT for terrain-aware planning
path = self.terrain_aware_search(start_pose, goal_pose, height_map, obstacles)

# Smooth the path and generate footsteps
footsteps = self.smooth_path_to_footsteps(path, height_map)

return footsteps

def terrain_aware_search(self, start, goal, height_map, obstacles):
"""Search for valid path considering terrain constraints"""
# Simplified implementation - in practice, use proper path planning
path = [start, goal]
return path

def smooth_path_to_footsteps(self, path, height_map):
"""Convert path to stable footsteps considering terrain"""
footsteps = []

for i in range(len(path) - 1):
start = path[i]
end = path[i + 1]

# Calculate intermediate steps based on terrain
step = self.calculate_terrain_aware_step(start, end, height_map)
footsteps.append(step)

return footsteps

def calculate_terrain_aware_step(self, start, end, height_map):
"""Calculate step considering terrain constraints"""
# Check elevation change
start_height = self.get_terrain_height(start[:2], height_map)
end_height = self.get_terrain_height(end[:2], height_map)

height_diff = abs(end_height - start_height)

if height_diff > self.max_step_up:
# Need to find alternative path or stop
# For now, return the direct step
pass

return end

def get_terrain_height(self, position, height_map):
"""Get terrain height at position"""
# Simplified - in practice, interpolate from height map
return 0.0 # Default flat terrain

def visualize_footsteps(footsteps, sequence=None):
"""Visualize planned footsteps"""
if not footsteps:
return

fig, ax = plt.subplots(figsize=(10, 8))

# Extract x, y coordinates
x_coords = [step[0] for step in footsteps]
y_coords = [step[1] for step in footsteps]

ax.plot(x_coords, y_coords, 'b-', linewidth=2, label='Planned Path')
ax.scatter(x_coords, y_coords, c='red', s=50, zorder=5, label='Footsteps')

# Mark start and end
ax.scatter(x_coords[0], y_coords[0], c='green', s=100, zorder=6, label='Start')
ax.scatter(x_coords[-1], y_coords[-1], c='red', s=100, zorder=6, label='Goal')

# Draw foot shapes if sequence is provided
if sequence:
for step in sequence:
x, y = step['position'][0], step['position'][1]
theta = step['orientation']

# Draw simple foot shape
foot_length = 0.15
foot_width = 0.07

# Calculate foot corners
cos_theta = math.cos(theta)
sin_theta = math.sin(theta)

corners_x = []
corners_y = []

for dx, dy in [(-foot_length/2, -foot_width/2),
(foot_length/2, -foot_width/2),
(foot_length/2, foot_width/2),
(-foot_length/2, foot_width/2),
(-foot_length/2, -foot_width/2)]:
x_corner = x + dx * cos_theta - dy * sin_theta
y_corner = y + dx * sin_theta + dy * cos_theta
corners_x.append(x_corner)
corners_y.append(y_corner)

color = 'blue' if step['step_type'] == 'left' else 'orange'
ax.plot(corners_x, corners_y, color=color, linewidth=1)

ax.set_xlabel('X (m)')
ax.set_ylabel('Y (m)')
ax.set_title('Footstep Planning for Humanoid Navigation')
ax.grid(True, alpha=0.3)
ax.legend()
ax.axis('equal')

plt.tight_layout()
plt.show()

# Example usage
def example_footstep_planning():
planner = AdvancedFootstepPlanner()

# Define start and goal
start_pose = [0.0, 0.0, 0.0] # x, y, theta
goal_pose = [3.0, 2.0, math.pi/4]

# Plan footsteps
footsteps = planner.plan_footsteps(start_pose, goal_pose)
sequence = planner.plan_bipedal_sequence(footsteps)

# Check stability
is_stable = planner.check_stability(footsteps)
print(f"Footstep sequence is stable: {is_stable}")

# Visualize
visualize_footsteps(footsteps, sequence)

return footsteps, sequence

Whole-Body Motion Planning Integration

# python/whole_body_motion_planning.py
import numpy as np
import math
from scipy.spatial.transform import Rotation as R
from scipy.optimize import minimize
import casadi as cs

class WholeBodyMotionPlanner:
def __init__(self):
self.robot_params = {
'height': 1.5, # m
'weight': 60.0, # kg
'com_height': 0.8, # m (height of center of mass)
'foot_size': [0.25, 0.15] # length, width
}

self.motion_constraints = {
'max_velocity': 0.5, # m/s
'max_angular_velocity': 0.5, # rad/s
'max_acceleration': 1.0, # m/s^2
'max_angular_acceleration': 1.0 # rad/s^2
}

def plan_whole_body_motion(self, footsteps, start_state, goal_state):
"""
Plan whole-body motion to execute footsteps while maintaining balance
"""
# Optimize center of mass trajectory to match footsteps
com_trajectory = self.optimize_com_trajectory(footsteps, start_state, goal_state)

# Generate joint trajectories
joint_trajectories = self.inverse_kinematics(com_trajectory, footsteps)

# Generate balance control commands
balance_commands = self.generate_balance_control(com_trajectory)

return {
'com_trajectory': com_trajectory,
'joint_trajectories': joint_trajectories,
'balance_commands': balance_commands
}

def optimize_com_trajectory(self, footsteps, start_state, goal_state):
"""
Optimize center of mass trajectory for stable locomotion
"""
# Use preview control or other methods to generate CoM trajectory
# that ensures ZMP (Zero Moment Point) stays within support polygon

# Simplified approach: generate CoM trajectory that follows footsteps
# with appropriate smoothing for balance
com_trajectory = []

for i, step in enumerate(footsteps):
# Calculate desired CoM position based on step location
# and support polygon
com_x = step[0]
com_y = step[1]
com_z = self.robot_params['com_height'] # Keep CoM at constant height

# Add time parameter
time = i * 0.5 # Assume 0.5s per step

com_trajectory.append([time, com_x, com_y, com_z])

return com_trajectory

def inverse_kinematics(self, com_trajectory, footsteps):
"""
Calculate joint angles to achieve desired CoM position and foot placement
"""
joint_trajectories = []

for t, com_pos in enumerate(com_trajectory):
# Calculate required joint angles using inverse kinematics
# This is a simplified approach - real implementation would use
# full kinematic model of the humanoid
joint_angles = self.calculate_joint_angles(com_pos, footsteps, t)
joint_trajectories.append(joint_angles)

return joint_trajectories

def calculate_joint_angles(self, com_pos, footsteps, time_idx):
"""
Calculate joint angles for given CoM position
"""
# Simplified joint angle calculation
# In reality, this would solve the full inverse kinematics problem
joints = {
'left_hip': [0.0, 0.0, 0.0], # [roll, pitch, yaw]
'left_knee': [0.0], # [flexion]
'left_ankle': [0.0, 0.0], # [pitch, roll]
'right_hip': [0.0, 0.0, 0.0],
'right_knee': [0.0],
'right_ankle': [0.0, 0.0],
'left_shoulder': [0.0, 0.0, 0.0],
'left_elbow': [0.0],
'right_shoulder': [0.0, 0.0, 0.0],
'right_elbow': [0.0],
'torso': [0.0, 0.0, 0.0]
}

return joints

def generate_balance_control(self, com_trajectory):
"""
Generate balance control commands to maintain stability
"""
balance_commands = []

for i in range(1, len(com_trajectory)):
current_com = np.array(com_trajectory[i][1:4]) # x, y, z
prev_com = np.array(com_trajectory[i-1][1:4])

# Calculate CoM velocity
dt = com_trajectory[i][0] - com_trajectory[i-1][0]
if dt > 0:
com_velocity = (current_com - prev_com) / dt
else:
com_velocity = np.array([0.0, 0.0, 0.0])

# Generate balance command based on CoM state
balance_cmd = self.calculate_balance_command(current_com, com_velocity)
balance_commands.append(balance_cmd)

return balance_commands

def calculate_balance_command(self, com_pos, com_vel):
"""
Calculate balance command using inverted pendulum model
"""
# Simplified balance control using linear inverted pendulum model
# (LIPM) - in reality, this would be more complex

# Desired CoM position (based on support polygon)
desired_com_x = com_pos[0] # Simplified
desired_com_y = com_pos[1]

# Calculate error
x_error = desired_com_x - com_pos[0]
y_error = desired_com_y - com_pos[1]

# Simple PD control
kp = 10.0 # Proportional gain
kd = 2.0 # Derivative gain (velocity feedback)

x_control = kp * x_error - kd * com_vel[0]
y_control = kp * y_error - kd * com_vel[1]

return [x_control, y_control]

class PreviewController:
"""
Implement preview control for humanoid balance during locomotion
"""
def __init__(self, zmp_delay=0.05, preview_window=1.0):
self.zmp_delay = zmp_delay
self.preview_window = preview_window
self.gravity = 9.81
self.com_height = 0.8 # m

# Calculate omega for LIPM
self.omega = math.sqrt(self.gravity / self.com_height)

def calculate_com_reference(self, zmp_trajectory):
"""
Calculate CoM reference trajectory from ZMP trajectory using preview control
"""
# Implement preview control algorithm
# This ensures ZMP follows desired trajectory while maintaining stability

com_reference = []

for i, (t, zmp_x, zmp_y) in enumerate(zmp_trajectory):
# Calculate reference CoM position using preview control
# This is a simplified implementation
com_x = zmp_x # Simplified - in reality, would use full preview control
com_y = zmp_y
com_z = self.com_height

com_reference.append([t, com_x, com_y, com_z])

return com_reference

def generate_zmp_trajectory(self, footsteps):
"""
Generate ZMP trajectory from footsteps
"""
zmp_trajectory = []

for i, step in enumerate(footsteps):
# Calculate ZMP based on foot placement and timing
time = i * 0.5 # Assume 0.5s per step
zmp_x = step[0]
zmp_y = step[1]

zmp_trajectory.append([time, zmp_x, zmp_y])

return zmp_trajectory

def create_balanced_locomotion_plan(footsteps, start_state, goal_state):
"""
Create a complete locomotion plan with balance considerations
"""
# Initialize planners
wb_planner = WholeBodyMotionPlanner()
preview_ctrl = PreviewController()

# Generate ZMP trajectory from footsteps
zmp_trajectory = preview_ctrl.generate_zmp_trajectory(footsteps)

# Calculate CoM reference using preview control
com_reference = preview_ctrl.calculate_com_reference(zmp_trajectory)

# Plan whole body motion
motion_plan = wb_planner.plan_whole_body_motion(
footsteps, start_state, goal_state
)

return {
'footsteps': footsteps,
'zmp_trajectory': zmp_trajectory,
'com_reference': com_reference,
'whole_body_plan': motion_plan
}

Dynamic Balance Control

Balance Control Algorithms

# python/balance_control.py
import numpy as np
import math
from scipy.integrate import odeint
from scipy.linalg import solve_continuous_are
from scipy import signal

class BalanceController:
def __init__(self, robot_height=0.8, control_frequency=100):
self.com_height = robot_height # Height of center of mass
self.control_frequency = control_frequency
self.gravity = 9.81

# State: [x, y, x_dot, y_dot] - CoM position and velocity
self.state = np.zeros(4)

# Calculate LQR gains for inverted pendulum
self.A = np.array([
[0, 0, 1, 0],
[0, 0, 0, 1],
[self.gravity/self.com_height, 0, 0, 0],
[0, self.gravity/self.com_height, 0, 0]
])

# Control input matrix (how control affects acceleration)
self.B = np.array([
[0, 0],
[0, 0],
[-self.gravity/self.com_height, 0],
[0, -self.gravity/self.com_height]
])

# State cost matrix Q (penalizes state deviations)
self.Q = np.diag([100, 100, 10, 10]) # [x_pos, y_pos, x_vel, y_vel]

# Control cost matrix R (penalizes control effort)
self.R = np.diag([1, 1]) # [x_control, y_control]

# Calculate LQR gain matrix
self.K = self.calculate_lqr_gain()

def calculate_lqr_gain(self):
"""Calculate LQR gain matrix for inverted pendulum control"""
# Solve continuous-time algebraic Riccati equation
P = solve_continuous_are(self.A, self.B, self.Q, self.R)

# LQR gain: u = -K*x
K = np.linalg.inv(self.R) @ self.B.T @ P

return K

def update_balance_control(self, current_state, desired_state):
"""
Update balance control based on current and desired state
current_state: [com_x, com_y, com_x_dot, com_y_dot]
desired_state: [des_x, des_y, des_x_dot, des_y_dot]
"""
# Calculate state error
state_error = desired_state - current_state

# Apply LQR control law: u = -K*(x - x_desired)
control_output = -self.K @ state_error

# Control output represents desired ZMP displacement
zmp_dx, zmp_dy = control_output

return zmp_dx, zmp_dy

def integrate_dynamics(self, state, t, zmp_x, zmp_y):
"""
Integrate inverted pendulum dynamics
state: [x, y, x_dot, y_dot]
"""
x, y, x_dot, y_dot = state

# Inverted pendulum dynamics
# x_ddot = g/h * (x - zmp_x)
# y_ddot = g/h * (y - zmp_y)
x_ddot = self.gravity/self.com_height * (x - zmp_x)
y_ddot = self.gravity/self.com_height * (y - zmp_y)

return [x_dot, y_dot, x_ddot, y_ddot]

def simulate_balance(self, initial_state, zmp_trajectory, dt=0.01):
"""
Simulate balance control over time
"""
states = [initial_state]
times = [0.0]

current_state = initial_state.copy()

for t in np.arange(0, len(zmp_trajectory)*dt, dt):
# Get desired ZMP for current time
idx = min(int(t/dt), len(zmp_trajectory)-1)
desired_zmp_x, desired_zmp_y = zmp_trajectory[idx]

# Calculate control (simplified - in reality, would use full state feedback)
state_error = current_state - np.array([desired_zmp_x, desired_zmp_y, 0, 0])
control = -self.K @ state_error

# Apply control to ZMP
actual_zmp_x = desired_zmp_x + control[0]
actual_zmp_y = desired_zmp_y + control[1]

# Integrate dynamics
derivatives = self.integrate_dynamics(
current_state, t, actual_zmp_x, actual_zmp_y
)

# Update state (Euler integration)
new_state = current_state + np.array(derivatives) * dt
current_state = new_state

states.append(new_state.copy())
times.append(t + dt)

return np.array(times), np.array(states)

class CapturePointController:
"""
Capture Point based balance control for humanoid robots
"""
def __init__(self, com_height=0.8, control_frequency=200):
self.com_height = com_height
self.control_frequency = control_frequency
self.gravity = 9.81
self.omega = math.sqrt(self.gravity / self.com_height)

def calculate_capture_point(self, com_pos, com_vel):
"""
Calculate capture point from CoM position and velocity
Capture point = CoM position + CoM velocity / omega
"""
cp_x = com_pos[0] + com_vel[0] / self.omega
cp_y = com_pos[1] + com_vel[1] / self.omega

return np.array([cp_x, cp_y])

def calculate_foot_placement(self, capture_point, current_foot_pos):
"""
Calculate required foot placement to capture the current state
"""
# For simplicity, move foot towards capture point
# In reality, this would consider step constraints and timing
step_vector = capture_point - current_foot_pos
max_step_length = 0.3 # Maximum step length

if np.linalg.norm(step_vector) > max_step_length:
step_vector = step_vector / np.linalg.norm(step_vector) * max_step_length

new_foot_pos = current_foot_pos + step_vector

return new_foot_pos

def balance_control_step(self, com_state, support_foot_pos):
"""
Perform one step of capture point based balance control
com_state: [x, y, z, x_dot, y_dot, z_dot]
support_foot_pos: [x, y] of current support foot
"""
com_pos = com_state[:3]
com_vel = com_state[3:]

# Calculate capture point
cp = self.calculate_capture_point(com_pos[:2], com_vel[:2])

# Determine if step is needed
foot_to_cp = np.linalg.norm(cp - support_foot_pos)
stability_threshold = 0.1 # Start planning step when CP is 10cm from foot

step_needed = foot_to_cp > stability_threshold

return {
'capture_point': cp,
'distance_to_foot': foot_to_cp,
'step_needed': step_needed,
'target_foot_placement': self.calculate_foot_placement(cp, support_foot_pos) if step_needed else support_foot_pos
}

class PendulumController:
"""
Linear Inverted Pendulum Mode (LIPM) controller
"""
def __init__(self, com_height=0.8):
self.com_height = com_height
self.gravity = 9.81
self.omega = math.sqrt(self.gravity / self.com_height)

# Discrete time model parameters
self.dt = 0.005 # 200Hz control rate

def discrete_dynamics(self, x_k, zmp_k):
"""
Discrete time inverted pendulum dynamics
x_k = [com_x, com_x_dot] at time k
zmp_k = desired ZMP at time k
"""
# State transition matrix for discrete LIPM
A_d = np.array([
[np.cosh(self.omega * self.dt), (1/self.omega) * np.sinh(self.omega * self.dt)],
[self.omega * np.sinh(self.omega * self.dt), np.cosh(self.omega * self.dt)]
])

# Input matrix
B_d = np.array([
[1 - np.cosh(self.omega * self.dt)],
[-self.omega * np.sinh(self.omega * self.dt)]
])

# Next state
x_k1 = A_d @ x_k + B_d * zmp_k

return x_k1

def mpc_balance_control(self, current_state, reference_trajectory, horizon=20):
"""
Model Predictive Control for balance using LIPM
"""
# Simplified MPC implementation
# In reality, this would solve a constrained optimization problem

predicted_states = []
control_inputs = []

current_x = current_state.copy()

for k in range(horizon):
# Get reference for this step
if k < len(reference_trajectory):
ref_state = reference_trajectory[k]
else:
ref_state = reference_trajectory[-1] # Hold last reference

# Simple control law (in reality, would solve MPC optimization)
zmp_ref = ref_state[0] # Reference ZMP
current_zmp = current_x[0] # Current CoM position

# Proportional control to track reference
zmp_cmd = zmp_ref + 0.1 * (current_zmp - ref_state[0])

# Apply dynamics
next_x = self.discrete_dynamics(current_x, zmp_cmd)

predicted_states.append(next_x.copy())
control_inputs.append(zmp_cmd)

current_x = next_x

# Return first control input
return control_inputs[0] if control_inputs else 0.0

def demonstrate_balance_control():
"""
Demonstrate different balance control approaches
"""
print("Demonstrating Balance Control Approaches")

# Initialize controllers
lqr_controller = BalanceController()
cp_controller = CapturePointController()
lipm_controller = PendulumController()

# Example CoM state [x, y, x_dot, y_dot]
com_state = np.array([0.05, 0.02, 0.1, -0.05]) # Slightly perturbed

# Example desired state
desired_state = np.array([0.0, 0.0, 0.0, 0.0]) # At equilibrium

# Calculate LQR control
zmp_dx, zmp_dy = lqr_controller.update_balance_control(com_state, desired_state)
print(f"LQR Control - ZMP adjustment: ({zmp_dx:.3f}, {zmp_dy:.3f})")

# Example CoM state for capture point controller [x, y, z, x_dot, y_dot, z_dot]
full_com_state = np.array([0.05, 0.02, 0.8, 0.1, -0.05, 0.0])
support_foot = np.array([0.0, 0.0])

cp_result = cp_controller.balance_control_step(full_com_state, support_foot)
print(f"Capture Point: ({cp_result['capture_point'][0]:.3f}, {cp_result['capture_point'][1]:.3f})")
print(f"Step needed: {cp_result['step_needed']}")

return lqr_controller, cp_controller, lipm_controller

Custom Behavior Trees

# python/humanoid_behavior_trees.py
import py_trees
import py_trees_ros
import rclpy
from rclpy.node import Node
from geometry_msgs.msg import PoseStamped
from nav_msgs.msg import Path
from std_msgs.msg import String
import time

class HumanoidNavigateToPoseAction(py_trees_ros.actions.ActionClient):
"""
Custom action client for humanoid navigation to pose
"""
def __init__(self, name, action_type, action_name, goal):
super().__init__(name=name, action_type=action_type, action_name=action_name, goal=goal)
self.feedback_message = "initialised"

def update(self):
# Check if action server is available
if not self.action_client.server_is_ready():
return py_trees.Status.RUNNING

# Send goal if not already sent
if self.sent_goal is False:
self.send_goal()
return py_trees.Status.RUNNING

# Check goal status
if self.goal_handle.status == GoalStatus.STATUS_SUCCEEDED:
self.feedback_message = "arrived at goal"
return py_trees.Status.SUCCESS
elif self.goal_handle.status == GoalStatus.STATUS_EXECUTING:
self.feedback_message = "moving to goal"
return py_trees.Status.RUNNING
else:
self.feedback_message = "navigation failed"
return py_trees.Status.FAILURE

class CheckFootSupport(py_trees.behaviour.Behaviour):
"""
Check if the robot has proper foot support before navigation
"""
def __init__(self, name):
super().__init__(name)
self.blackboard = py_trees.blackboard.Blackboard()

def setup(self, **kwargs):
# Initialize any required resources
pass

def update(self):
# Check if robot has stable foot support
# This would interface with robot state
has_support = self.check_robot_support()

if has_support:
return py_trees.Status.SUCCESS
else:
return py_trees.Status.FAILURE

def check_robot_support(self):
# Simulate checking for foot support
# In reality, this would check robot's balance state
return True # Assume stable for example

class PlanFootsteps(py_trees.behaviour.Behaviour):
"""
Plan safe footsteps to the goal
"""
def __init__(self, name):
super().__init__(name)
self.blackboard = py_trees.blackboard.Blackboard()

def setup(self, **kwargs):
# Initialize footstep planner
self.footstep_planner = FootstepPlanner()

def update(self):
# Get goal from blackboard
goal = self.blackboard.get("navigation_goal")

if goal is None:
return py_trees.Status.FAILURE

# Plan footsteps
start_pose = [0.0, 0.0, 0.0] # Current pose
footsteps = self.footstep_planner.plan_footsteps(start_pose, goal)

if footsteps:
self.blackboard.set("footsteps", footsteps)
self.feedback_message = f"Planned {len(footsteps)} footsteps"
return py_trees.Status.SUCCESS
else:
return py_trees.Status.FAILURE

class ExecuteFootsteps(py_trees.behaviour.Behaviour):
"""
Execute planned footsteps with balance control
"""
def __init__(self, name):
super().__init__(name)
self.blackboard = py_trees.blackboard.Blackboard()

def setup(self, **kwargs):
# Initialize balance controller
self.balance_controller = BalanceController()

def update(self):
footsteps = self.blackboard.get("footsteps")

if not footsteps:
return py_trees.Status.FAILURE

# Execute footsteps one by one
current_step_idx = self.blackboard.get("current_step", 0)

if current_step_idx >= len(footsteps):
# All footsteps executed
return py_trees.Status.SUCCESS

# Execute current step with balance control
success = self.execute_single_step(footsteps[current_step_idx])

if success:
self.blackboard.set("current_step", current_step_idx + 1)
self.feedback_message = f"Completed step {current_step_idx + 1}"
return py_trees.Status.RUNNING # Continue to next step
else:
return py_trees.Status.FAILURE

def execute_single_step(self, step):
# Simulate executing a single step with balance control
# In reality, this would interface with robot's walking controller
time.sleep(0.1) # Simulate step execution time
return True # Assume success for example

class HumanoidNavigationSelector(py_trees.composites.Selector):
"""
Selector for humanoid navigation behaviors
"""
def __init__(self, name):
super().__init__(name)

# Add child behaviors
self.add_child(CheckFootSupport("CheckSupport"))
self.add_child(PlanFootsteps("PlanFootsteps"))
self.add_child(ExecuteFootsteps("ExecuteFootsteps"))

def create_humanoid_navigation_tree():
"""
Create a behavior tree for humanoid navigation
"""
# Main root
root = py_trees.composites.Sequence(name="HumanoidNavigation")

# Add selector for navigation behaviors
nav_selector = HumanoidNavigationSelector("NavigationSelector")
root.add_child(nav_selector)

# Add goal setting (in practice, this would come from external source)
set_goal = py_trees.behaviours.Success("SetGoal")
root.insert_child(set_goal, index=0)

return root

class BehaviorTreeManager(Node):
"""
Manage the behavior tree execution
"""
def __init__(self):
super().__init__('behavior_tree_manager')

# Create the behavior tree
self.tree = create_humanoid_navigation_tree()

# Setup tree visitor for debugging
self.snapshot_visitor = py_trees.visitors.SnapshotVisitor()

# Timer for tree ticking
self.timer = self.create_timer(0.1, self.tick_tree)

self.get_logger().info("Behavior Tree Manager initialized")

def tick_tree(self):
"""
Tick the behavior tree
"""
# Tick the tree
self.tree.tick_once()

# Visit the tree to get feedback
self.tree.visit(self.snapshot_visitor)

# Print tree status
print(py_trees.display.unicode_tree(
root=self.tree,
visited=self.snapshot_visitor.visited,
previously_visited=self.snapshot_visitor.previously_visited
))

# Check if tree has reached a conclusion
if self.tree.status == py_trees.common.Status.SUCCESS:
self.get_logger().info("Navigation task completed successfully")
elif self.tree.status == py_trees.common.Status.FAILURE:
self.get_logger().error("Navigation task failed")

# Reset tree if completed
if self.tree.status in [py_trees.common.Status.SUCCESS, py_trees.common.Status.FAILURE]:
self.tree.tip().stop(py_trees.common.Status.INVALID)
self.tree.reset()

def main(args=None):
rclpy.init(args=args)

# Initialize behavior tree manager
bt_manager = BehaviorTreeManager()

try:
rclpy.spin(bt_manager)
except KeyboardInterrupt:
pass
finally:
bt_manager.destroy_node()
rclpy.shutdown()

if __name__ == '__main__':
main()

Performance Optimization and Real-Time Considerations

Real-Time Navigation Optimization

# python/navigation_optimization.py
import numpy as np
import time
import threading
from collections import deque
import multiprocessing as mp
from numba import jit, cuda
import ctypes

class RealTimeNavigationOptimizer:
"""
Optimize navigation algorithms for real-time humanoid locomotion
"""
def __init__(self):
self.control_frequency = 200 # Hz
self.planning_frequency = 10 # Hz
self.safety_frequency = 100 # Hz

# Real-time constraints
self.max_control_time = 1.0 / self.control_frequency # seconds
self.max_planning_time = 1.0 / self.planning_frequency
self.max_safety_time = 1.0 / self.safety_frequency

# Threading for parallel processing
self.control_thread = None
self.planning_thread = None
self.safety_thread = None

# Data buffers
self.sensor_data = deque(maxlen=10)
self.trajectory_buffer = deque(maxlen=5)
self.control_commands = deque(maxlen=5)

@jit(nopython=True)
def fast_distance_calculation(self, p1, p2):
"""Fast distance calculation using Numba"""
dx = p1[0] - p2[0]
dy = p1[1] - p2[1]
return np.sqrt(dx*dx + dy*dy)

@jit(nopython=True)
def fast_vector_operations(self, v1, v2):
"""Fast vector operations using Numba"""
# Add two vectors
result = np.empty(2)
result[0] = v1[0] + v2[0]
result[1] = v1[1] + v2[1]
return result

def run_control_loop(self):
"""Run the real-time control loop"""
rate = 1.0 / self.control_frequency

while True:
start_time = time.time()

try:
# Execute control algorithm
control_cmd = self.execute_control_algorithm()

# Add to command buffer
self.control_commands.append(control_cmd)

# Maintain real-time constraint
elapsed = time.time() - start_time
sleep_time = max(0, rate - elapsed)

if sleep_time > 0:
time.sleep(sleep_time)

except Exception as e:
self.get_logger().error(f"Control loop error: {e}")
time.sleep(rate)

def execute_control_algorithm(self):
"""Execute the main control algorithm"""
# Simplified control algorithm
# In reality, this would implement the full control law

# Get latest sensor data
if self.sensor_data:
latest_data = self.sensor_data[-1]
else:
return np.zeros(6) # Default command

# Calculate control output (simplified)
control_output = np.zeros(6) # [x_vel, y_vel, theta_vel, com_x, com_y, com_z]

# Apply control law
# This would implement the balance control algorithm
control_output[0] = latest_data.get('desired_x_vel', 0.0)
control_output[1] = latest_data.get('desired_y_vel', 0.0)
control_output[2] = latest_data.get('desired_theta_vel', 0.0)

return control_output

def run_planning_loop(self):
"""Run the path planning loop"""
rate = 1.0 / self.planning_frequency

while True:
start_time = time.time()

try:
# Execute planning algorithm
new_plan = self.execute_planning_algorithm()

# Add to trajectory buffer
if new_plan is not None:
self.trajectory_buffer.append(new_plan)

# Maintain real-time constraint
elapsed = time.time() - start_time
sleep_time = max(0, rate - elapsed)

if sleep_time > 0:
time.sleep(sleep_time)

except Exception as e:
self.get_logger().error(f"Planning loop error: {e}")
time.sleep(rate)

def execute_planning_algorithm(self):
"""Execute the path planning algorithm"""
# Simplified planning algorithm
# In reality, this would implement A*, RRT, or other planners

# Check for new goal
goal = self.get_latest_goal()
if goal is None:
return None

# Get current state
current_state = self.get_current_state()

# Plan path (simplified)
path = self.plan_path_fast(current_state, goal)

return path

def plan_path_fast(self, start, goal):
"""Fast path planning (simplified)"""
# Use a fast but potentially suboptimal planner
# For real-time applications, prioritize speed over optimality

# Simplified straight-line path with obstacle avoidance
path = [start, goal]
return path

def run_safety_loop(self):
"""Run the safety monitoring loop"""
rate = 1.0 / self.safety_frequency

while True:
start_time = time.time()

try:
# Check safety conditions
safety_status = self.check_safety_conditions()

# Handle safety violations
if not safety_status['is_safe']:
self.emergency_stop()

# Maintain real-time constraint
elapsed = time.time() - start_time
sleep_time = max(0, rate - elapsed)

if sleep_time > 0:
time.sleep(sleep_time)

except Exception as e:
self.get_logger().error(f"Safety loop error: {e}")
self.emergency_stop()
time.sleep(rate)

def check_safety_conditions(self):
"""Check various safety conditions"""
safety_status = {
'is_safe': True,
'balance_safe': True,
'collision_safe': True,
'hardware_safe': True
}

# Check balance
balance_ok = self.check_balance_safety()
safety_status['balance_safe'] = balance_ok
safety_status['is_safe'] &= balance_ok

# Check for collisions
collision_ok = self.check_collision_safety()
safety_status['collision_safe'] = collision_ok
safety_status['is_safe'] &= collision_ok

# Check hardware status
hardware_ok = self.check_hardware_safety()
safety_status['hardware_safe'] = hardware_ok
safety_status['is_safe'] &= hardware_ok

return safety_status

def check_balance_safety(self):
"""Check if robot is in safe balance state"""
# Simplified balance check
# In reality, this would check ZMP, CoM position, etc.
return True

def check_collision_safety(self):
"""Check for potential collisions"""
# Simplified collision check
# In reality, this would process sensor data
return True

def check_hardware_safety(self):
"""Check hardware status"""
# Simplified hardware check
# In reality, this would check joint limits, temperatures, etc.
return True

def emergency_stop(self):
"""Execute emergency stop procedure"""
self.get_logger().error("EMERGENCY STOP ACTIVATED")
# Send zero commands to all actuators
# This would interface with the robot's safety system

def get_latest_goal(self):
"""Get the latest navigation goal"""
# In reality, this would get goal from ROS topics
return None

def get_current_state(self):
"""Get the current robot state"""
# In reality, this would get state from odometry, IMU, etc.
return [0.0, 0.0, 0.0]

def start_real_time_loops(self):
"""Start all real-time loops in separate threads"""
# Start control loop
self.control_thread = threading.Thread(target=self.run_control_loop, daemon=True)
self.control_thread.start()

# Start planning loop
self.planning_thread = threading.Thread(target=self.run_planning_loop, daemon=True)
self.planning_thread.start()

# Start safety loop
self.safety_thread = threading.Thread(target=self.run_safety_loop, daemon=True)
self.safety_thread.start()

class MultiProcessNavigation:
"""
Multi-process navigation system for better real-time performance
"""
def __init__(self):
self.processes = []
self.shared_memory = {}

def create_navigation_process(self):
"""Create a dedicated process for navigation"""
# This would create a process with real-time priority
# and dedicated CPU core if possible
pass

def setup_shared_memory(self):
"""Setup shared memory for inter-process communication"""
# Use multiprocessing shared memory for low-latency communication
pass

def optimize_for_real_time():
"""
Apply various optimizations for real-time performance
"""
optimizer = RealTimeNavigationOptimizer()

# Apply Numba optimizations
# The @jit decorators above will compile functions to machine code

# Start real-time loops
optimizer.start_real_time_loops()

# Monitor performance
monitor = PerformanceMonitor()
monitor.start_monitoring()

return optimizer

class PerformanceMonitor:
"""
Monitor navigation system performance
"""
def __init__(self):
self.metrics = {
'control_loop_times': deque(maxlen=1000),
'planning_times': deque(maxlen=100),
'loop_rates': deque(maxlen=1000),
'memory_usage': deque(maxlen=1000)
}
self.start_time = time.time()

def start_monitoring(self):
"""Start performance monitoring"""
import psutil
import threading

def monitor_loop():
while True:
# Record current time
current_time = time.time()

# Monitor memory usage
process = psutil.Process()
memory_mb = process.memory_info().rss / 1024 / 1024
self.metrics['memory_usage'].append(memory_mb)

# Calculate loop rate
elapsed = current_time - self.start_time
if elapsed > 0:
rate = len(self.metrics['loop_rates']) / elapsed
self.metrics['loop_rates'].append(rate)

time.sleep(1.0) # Update every second

monitor_thread = threading.Thread(target=monitor_loop, daemon=True)
monitor_thread.start()

def get_performance_report(self):
"""Get current performance metrics"""
if not self.metrics['loop_rates']:
return "No data available"

avg_rate = sum(self.metrics['loop_rates']) / len(self.metrics['loop_rates'])
max_memory = max(self.metrics['memory_usage']) if self.metrics['memory_usage'] else 0

report = f"""
Performance Report:
- Average Loop Rate: {avg_rate:.2f} Hz
- Max Memory Usage: {max_memory:.2f} MB
- Control Loop Samples: {len(self.metrics['control_loop_times'])}
- Planning Samples: {len(self.metrics['planning_times'])}
"""

return report

# Example usage
def run_optimized_navigation():
"""
Run the optimized navigation system
"""
print("Starting optimized humanoid navigation system...")

# Initialize optimizer
nav_optimizer = optimize_for_real_time()

# Run for a while
time.sleep(10)

# Print performance report
monitor = PerformanceMonitor()
print(monitor.get_performance_report())

return nav_optimizer

Integration with Isaac Sim and ROS 2

Isaac Sim Navigation Integration

# python/isaac_sim_nav_integration.py
from omni.isaac.core import World
from omni.isaac.core.utils.stage import add_reference_to_stage
from omni.isaac.core.robots import Robot
from omni.isaac.core.objects import DynamicCuboid
from omni.isaac.core.prims import RigidPrim
from omni.isaac.core.utils.prims import get_prim_at_path
from omni.isaac.core.utils.nucleus import get_assets_root_path
from omni.isaac.core.utils.viewports import set_camera_view
import numpy as np
import math
import rclpy
from geometry_msgs.msg import PoseStamped, Twist
from nav_msgs.msg import Odometry, Path
from sensor_msgs.msg import LaserScan
from std_msgs.msg import String

class IsaacSimNavigationInterface:
"""
Interface between Isaac Sim and ROS 2 for humanoid navigation
"""
def __init__(self, robot_name="humanoid_robot", stage_units_in_meters=1.0):
# Isaac Sim components
self.world = World(stage_units_in_meters=stage_units_in_meters)
self.robot = None
self.robot_name = robot_name

# ROS 2 components (will be initialized later)
self.ros_node = None
self.ros_initialized = False

# Navigation state
self.current_goal = None
self.navigation_active = False
self.robot_pose = np.array([0.0, 0.0, 0.0]) # x, y, theta

def setup_isaac_sim_environment(self):
"""Setup Isaac Sim environment with humanoid robot"""
# Get assets root path
assets_root_path = get_assets_root_path()
if assets_root_path is None:
raise Exception("Could not find Isaac Sim assets path")

# Add ground plane
self.world.scene.add_default_ground_plane()

# Add humanoid robot (using a simple model for demonstration)
robot_path = f"{assets_root_path}/Isaac/Robots/Franka/fr3.usd"
add_reference_to_stage(usd_path=robot_path, prim_path="/World/Robot")

# Initialize robot in Isaac Sim
self.robot = self.world.scene.get_object("Robot")

# Add obstacles to the environment
self.add_obstacles()

# Setup camera for visualization
set_camera_view(eye=[2.0, 2.0, 2.0], target=[0.0, 0.0, 0.0])

def add_obstacles(self):
"""Add obstacles to the environment"""
# Add some simple obstacles
obstacles = [
{"name": "box1", "position": [1.0, 0.0, 0.1], "size": [0.2, 0.2, 0.2]},
{"name": "box2", "position": [0.0, 1.0, 0.1], "size": [0.2, 0.2, 0.2]},
{"name": "box3", "position": [-1.0, -1.0, 0.1], "size": [0.2, 0.2, 0.2]},
]

for obs in obstacles:
DynamicCuboid(
prim_path=f"/World/{obs['name']}",
name=obs['name'],
position=obs['position'],
size=obs['size'],
color=np.array([0.5, 0.5, 0.5])
)

def initialize_ros_interface(self):
"""Initialize ROS 2 interface"""
if not self.ros_initialized:
rclpy.init()
self.ros_node = IsaacSimRosBridge()
self.ros_initialized = True

def run_navigation_simulation(self):
"""Run the navigation simulation loop"""
# Reset the world
self.world.reset()

# Initialize ROS interface
self.initialize_ros_interface()

# Main simulation loop
sim_step = 0
while True:
# Step Isaac Sim
self.world.step(render=True)

# Update robot pose
self.update_robot_pose()

# Process ROS messages
if self.ros_node:
try:
rclpy.spin_once(self.ros_node, timeout_sec=0)
except KeyboardInterrupt:
break

# Process navigation commands
self.process_navigation_commands()

# Log progress
if sim_step % 100 == 0:
print(f"Simulation step: {sim_step}, Robot pose: {self.robot_pose}")

sim_step += 1

# Limit simulation steps for demo
if sim_step > 5000: # Run for 5000 steps then stop
break

def update_robot_pose(self):
"""Update robot pose from Isaac Sim"""
if self.robot:
# Get current pose from Isaac Sim
pose = self.robot.get_world_poses()
if pose:
positions, orientations = pose
if len(positions) > 0:
pos = positions[0]
# Simplified: extract x, y position and approximate theta
self.robot_pose[0] = float(pos[0])
self.robot_pose[1] = float(pos[1])

# For theta, we'd need orientation information
# Simplified for this example
self.robot_pose[2] = 0.0 # Placeholder

def process_navigation_commands(self):
"""Process navigation commands from ROS"""
if self.current_goal is not None and self.navigation_active:
# Calculate distance to goal
dx = self.current_goal[0] - self.robot_pose[0]
dy = self.current_goal[1] - self.robot_pose[1]
distance = math.sqrt(dx*dx + dy*dy)

# Check if reached goal
if distance < 0.2: # 20cm threshold
self.navigation_active = False
if self.ros_node:
self.ros_node.publish_navigation_status("GOAL_REACHED")
else:
# Send movement command towards goal
self.move_towards_goal(dx, dy)

def move_towards_goal(self, dx, dy):
"""Send command to move robot towards goal"""
if self.ros_node:
# Calculate desired velocity
speed = min(0.2, math.sqrt(dx*dx + dy*dy) * 2.0) # Proportional control
angle = math.atan2(dy, dx)

# Create twist message
twist_msg = Twist()
twist_msg.linear.x = speed * math.cos(angle - self.robot_pose[2])
twist_msg.angular.z = angle - self.robot_pose[2]

# Publish command
self.ros_node.publish_velocity_command(twist_msg)

class IsaacSimRosBridge(Node):
"""
ROS 2 bridge node for Isaac Sim integration
"""
def __init__(self):
super().__init__('isaac_sim_nav_bridge')

# Publishers
self.odom_pub = self.create_publisher(Odometry, '/odom', 10)
self.scan_pub = self.create_publisher(LaserScan, '/scan', 10)
self.status_pub = self.create_publisher(String, '/nav_status', 10)

# Subscribers
self.goal_sub = self.create_subscription(
PoseStamped,
'/move_base_simple/goal',
self.goal_callback,
10
)

self.cmd_vel_sub = self.create_subscription(
Twist,
'/cmd_vel',
self.cmd_vel_callback,
10
)

# Timer for publishing sensor data
self.timer = self.create_timer(0.1, self.publish_sensor_data)

self.get_logger().info("Isaac Sim ROS Bridge initialized")

def goal_callback(self, msg):
"""Handle navigation goal from ROS"""
goal = [msg.pose.position.x, msg.pose.position.y, 0.0]
self.get_logger().info(f"Received navigation goal: {goal}")

# This would be passed to the navigation system
# For now, we'll just log it

def cmd_vel_callback(self, msg):
"""Handle velocity commands from ROS"""
self.get_logger().info(f"Received velocity command: {msg.linear.x}, {msg.angular.z}")

# This would be sent to the robot in Isaac Sim
# For now, we'll just log it

def publish_sensor_data(self):
"""Publish sensor data from Isaac Sim"""
# Publish odometry (simplified)
odom_msg = Odometry()
odom_msg.header.stamp = self.get_clock().now().to_msg()
odom_msg.header.frame_id = 'odom'
odom_msg.child_frame_id = 'base_link'

# Publish dummy data for demonstration
odom_msg.pose.pose.position.x = 0.0
odom_msg.pose.pose.position.y = 0.0
odom_msg.pose.pose.position.z = 0.0

self.odom_pub.publish(odom_msg)

# Publish dummy laser scan
scan_msg = LaserScan()
scan_msg.header.stamp = self.get_clock().now().to_msg()
scan_msg.header.frame_id = 'laser_frame'
scan_msg.angle_min = -math.pi/2
scan_msg.angle_max = math.pi/2
scan_msg.angle_increment = math.pi/180 # 1 degree
scan_msg.range_min = 0.1
scan_msg.range_max = 10.0
scan_msg.ranges = [5.0] * 181 # 181 points

self.scan_pub.publish(scan_msg)

def publish_navigation_status(self, status):
"""Publish navigation status"""
status_msg = String()
status_msg.data = status
self.status_pub.publish(status_msg)

def publish_velocity_command(self, twist_msg):
"""Publish velocity command to robot"""
# This would send the command to Isaac Sim robot
pass

def main():
"""Main function to run Isaac Sim navigation integration"""
print("Setting up Isaac Sim navigation environment...")

# Create navigation interface
nav_interface = IsaacSimNavigationInterface()

# Setup Isaac Sim environment
nav_interface.setup_isaac_sim_environment()

# Run simulation
print("Starting navigation simulation...")
nav_interface.run_navigation_simulation()

print("Navigation simulation completed.")

if __name__ == '__main__':
main()

Best Practices for Humanoid Navigation

Design Guidelines

  1. Balance First: Always prioritize dynamic balance over speed
  2. Gradual Transitions: Smooth transitions between different gaits
  3. Robust Fallbacks: Multiple recovery behaviors for different failure modes
  4. Modular Design: Separate path planning, footstep planning, and balance control
  5. Real-time Performance: Meet strict timing constraints for stability

Safety Considerations

  • Emergency Stop: Immediate halt on balance loss
  • Hardware Limits: Respect joint limits and motor capabilities
  • Terrain Validation: Verify walkability before execution
  • Sensor Validation: Verify sensor data validity
  • State Monitoring: Continuous monitoring of robot state

Hands-On Exercise

Exercise: Implementing Humanoid Navigation System

  1. Setup Navigation Environment

    • Install Nav2 for ROS 2
    • Configure for humanoid-specific parameters
    • Set up Isaac Sim integration
  2. Implement Footstep Planning

    • Create footstep planner with stability constraints
    • Integrate with path planning algorithms
    • Test with various terrain types
  3. Develop Balance Control

    • Implement LQR or MPC balance controller
    • Test with perturbations and disturbances
    • Verify stability margins
  4. Integrate Navigation Stack

    • Connect all components into complete system
    • Test with behavior trees
    • Validate real-time performance
  5. Deploy and Test

    • Test in Isaac Sim environment
    • Evaluate navigation performance
    • Optimize for real-world deployment

Summary

Nav2 provides a robust foundation for humanoid navigation, but requires significant adaptation for bipedal locomotion. The key challenges include footstep planning, balance control, and whole-body motion integration. By combining traditional path planning with humanoid-specific constraints and control algorithms, we can create navigation systems that enable safe and stable humanoid locomotion. Proper integration with simulation environments like Isaac Sim allows for thorough testing and validation before real-world deployment.

Learning Path Adjustment

Based on your experience level, you may want to focus on:

  • Beginner: Focus on basic Nav2 setup and simple path planning
  • Intermediate: Dive deeper into footstep planning and balance control
  • Advanced: Explore advanced MPC control and real-time optimization techniques