Capstone: Autonomous Humanoid Control System
Chapter Objectives
- Integrate all modules into a cohesive autonomous humanoid system
- Implement real-time control architecture for humanoid robots
- Create end-to-end autonomous behavior pipelines
- Design safety and monitoring systems for autonomous operation
- Validate the complete system in simulation and real-world scenarios
Introduction to Autonomous Humanoid Systems
The autonomous humanoid control system represents the culmination of all the technologies covered in this course. It integrates:
- Perception Systems: Vision, LiDAR, and multi-modal sensing
- Cognitive Planning: Natural language understanding and LLM-based reasoning
- Locomotion Control: Navigation and path planning for bipedal robots
- Manipulation Systems: Object detection, grasp planning, and execution
- Human Interaction: Voice interfaces and social behaviors
System Architecture Overview
The autonomous humanoid system follows a hierarchical architecture with multiple interconnected layers:
┌─────────────────────────────────────────┐
│ Human Interface Layer │
│ (Voice, Gesture, Touch, Visual) │
├─────────────────────────────────────────┤
│ Cognitive Layer │
│ (LLM Planning, Intent Recognition) │
├─────────────────────────────────────────┤
│ Behavior Layer │
│ (Navigation, Manipulation, Interaction) │
├─────────────────────────────────────────┤
│ Control Layer │
│ (Motion Control, Balance, Actuation) │
├─────────────────────────────────────────┤
│ Perception Layer │
│ (Vision, LiDAR, IMU, Tactile) │
└─────────────────────────────────────────┘
Key Integration Challenges
- Real-time Performance: All subsystems must operate within strict timing constraints
- Safety Assurance: Multiple safety layers to prevent harm to robot and humans
- System Reliability: Robust operation in face of sensor failures and uncertainties
- Scalability: System must handle increasing complexity and capabilities
- Adaptability: Ability to learn and adapt to new environments and tasks
System Integration Architecture
Modular Design Pattern
# python/autonomous_humanoid_system.py
import asyncio
import threading
from typing import Dict, List, Optional, Any, Callable
from dataclasses import dataclass
from enum import Enum
import time
import logging
from concurrent.futures import ThreadPoolExecutor
import queue
class SystemState(Enum):
"""Overall system states"""
IDLE = "idle"
INITIALIZING = "initializing"
ACTIVE = "active"
SAFETY_STOP = "safety_stop"
EMERGENCY_STOP = "emergency_stop"
SHUTTING_DOWN = "shutting_down"
class TaskPriority(Enum):
"""Priority levels for system tasks"""
LOW = 1
MEDIUM = 2
HIGH = 3
CRITICAL = 4
@dataclass
class SystemTask:
"""Represents a task in the autonomous system"""
id: str
name: str
function: Callable
priority: TaskPriority
dependencies: List[str]
timeout: float
created_at: float = time.time()
class AutonomousHumanoidSystem:
"""Main system orchestrator for autonomous humanoid control"""
def __init__(self, config: Dict[str, Any]):
self.config = config
self.state = SystemState.INITIALIZING
self.start_time = time.time()
# Initialize subsystems
self.perception_manager = PerceptionManager()
self.cognitive_planner = CognitivePlanner()
self.behavior_manager = BehaviorManager()
self.control_manager = ControlManager()
self.safety_monitor = SafetyMonitor()
self.human_interface = HumanInterface()
# Task management
self.task_queue = queue.PriorityQueue()
self.active_tasks = {}
self.task_history = []
# Communication channels
self.inter_module_messages = queue.Queue()
self.event_bus = EventBus()
# Performance monitoring
self.performance_stats = {
'system_uptime': 0.0,
'task_completion_rate': 0.0,
'average_response_time': 0.0,
'resource_usage': {}
}
# Setup logging
self.logger = logging.getLogger(__name__)
self.logger.setLevel(logging.INFO)
# Setup executor for concurrent operations
self.executor = ThreadPoolExecutor(max_workers=8)
# System control flags
self.is_running = False
self.main_loop_thread = None
self.logger.info("Autonomous Humanoid System initialized")
def initialize(self) -> bool:
"""Initialize all subsystems"""
self.logger.info("Initializing autonomous humanoid system...")
try:
# Initialize perception system
self.logger.info("Initializing perception system...")
self.perception_manager.initialize()
# Initialize cognitive system
self.logger.info("Initializing cognitive system...")
self.cognitive_planner.initialize()
# Initialize behavior system
self.logger.info("Initializing behavior system...")
self.behavior_manager.initialize()
# Initialize control system
self.logger.info("Initializing control system...")
self.control_manager.initialize()
# Initialize safety system
self.logger.info("Initializing safety system...")
self.safety_monitor.initialize()
# Initialize human interface
self.logger.info("Initializing human interface...")
self.human_interface.initialize()
# Setup event listeners
self._setup_event_listeners()
# Validate system integration
if self._validate_integration():
self.state = SystemState.IDLE
self.logger.info("System initialization completed successfully")
return True
else:
self.logger.error("System validation failed")
return False
except Exception as e:
self.logger.error(f"System initialization failed: {e}")
self.state = SystemState.EMERGENCY_STOP
return False
def _setup_event_listeners(self):
"""Setup event listeners for inter-module communication"""
# Listen for perception events
self.event_bus.subscribe('object_detected', self._on_object_detected)
self.event_bus.subscribe('person_detected', self._on_person_detected)
self.event_bus.subscribe('navigation_requested', self._on_navigation_requested)
self.event_bus.subscribe('manipulation_requested', self._on_manipulation_requested)
self.event_bus.subscribe('safety_violation', self._on_safety_violation)
def _validate_integration(self) -> bool:
"""Validate that all subsystems are properly integrated"""
checks = [
self.perception_manager.is_ready(),
self.cognitive_planner.is_ready(),
self.behavior_manager.is_ready(),
self.control_manager.is_ready(),
self.safety_monitor.is_ready(),
self.human_interface.is_ready()
]
return all(checks)
def start_system(self):
"""Start the autonomous system"""
if not self.initialize():
self.logger.error("Cannot start system due to initialization failure")
return
self.is_running = True
self.state = SystemState.ACTIVE
# Start main control loop
self.main_loop_thread = threading.Thread(target=self._main_control_loop, daemon=True)
self.main_loop_thread.start()
# Start subsystems
self.perception_manager.start()
self.cognitive_planner.start()
self.behavior_manager.start()
self.control_manager.start()
self.safety_monitor.start()
self.human_interface.start()
self.logger.info("Autonomous humanoid system started")
def stop_system(self):
"""Stop the autonomous system"""
self.is_running = False
self.state = SystemState.SHUTTING_DOWN
# Stop subsystems
self.human_interface.stop()
self.safety_monitor.stop()
self.control_manager.stop()
self.behavior_manager.stop()
self.cognitive_planner.stop()
self.perception_manager.stop()
# Wait for main loop to finish
if self.main_loop_thread:
self.main_loop_thread.join(timeout=5.0)
self.state = SystemState.IDLE
self.logger.info("Autonomous humanoid system stopped")
def _main_control_loop(self):
"""Main control loop for the autonomous system"""
loop_start_time = time.time()
while self.is_running:
try:
# Update performance statistics
self._update_performance_stats()
# Process incoming messages
self._process_inter_module_messages()
# Process tasks
self._process_queued_tasks()
# Check safety conditions
if not self.safety_monitor.is_safe():
self._handle_safety_violation()
# Update system state
self._update_system_state()
# Maintain loop frequency
loop_time = time.time() - loop_start_time
sleep_time = max(0, 1.0/100.0 - loop_time) # 100Hz control loop
time.sleep(sleep_time)
loop_start_time = time.time()
except Exception as e:
self.logger.error(f"Error in main control loop: {e}")
time.sleep(0.1) # Brief pause before continuing
def _process_inter_module_messages(self):
"""Process messages between system modules"""
try:
while True:
message = self.inter_module_messages.get_nowait()
self._handle_message(message)
except queue.Empty:
pass # No messages to process
def _handle_message(self, message: Dict[str, Any]):
"""Handle an inter-module message"""
msg_type = message.get('type')
msg_data = message.get('data', {})
if msg_type == 'task_completed':
task_id = msg_data.get('task_id')
if task_id in self.active_tasks:
del self.active_tasks[task_id]
elif msg_type == 'system_alert':
alert_type = msg_data.get('alert_type')
self.logger.warning(f"System alert: {alert_type}")
def _process_queued_tasks(self):
"""Process queued system tasks"""
try:
while not self.task_queue.empty():
priority, task = self.task_queue.get_nowait()
self._execute_task(task)
except queue.Empty:
pass # No tasks to process
def _execute_task(self, task: SystemTask):
"""Execute a system task"""
self.active_tasks[task.id] = task
try:
# Execute task in thread pool
future = self.executor.submit(task.function, **task)
result = future.result(timeout=task.timeout)
# Log task completion
self.task_history.append({
'task_id': task.id,
'completed_at': time.time(),
'result': result,
'success': True
})
except Exception as e:
self.logger.error(f"Task {task.id} failed: {e}")
self.task_history.append({
'task_id': task.id,
'completed_at': time.time(),
'error': str(e),
'success': False
})
finally:
if task.id in self.active_tasks:
del self.active_tasks[task.id]
def _update_performance_stats(self):
"""Update system performance statistics"""
self.performance_stats['system_uptime'] = time.time() - self.start_time
# Update resource usage
import psutil
self.performance_stats['resource_usage'] = {
'cpu_percent': psutil.cpu_percent(),
'memory_percent': psutil.virtual_memory().percent,
'disk_percent': psutil.disk_usage('/').percent
}
def _update_system_state(self):
"""Update overall system state based on subsystem states"""
subsystem_states = [
self.perception_manager.get_state(),
self.cognitive_planner.get_state(),
self.behavior_manager.get_state(),
self.control_manager.get_state(),
self.safety_monitor.get_state()
]
# If any subsystem is in error state, system goes to safety stop
if any(state == 'error' for state in subsystem_states):
if self.state != SystemState.SAFETY_STOP:
self.logger.warning("Subsystem error detected, entering safety stop")
self.state = SystemState.SAFETY_STOP
def _handle_safety_violation(self):
"""Handle safety violation by stopping system"""
self.state = SystemState.SAFETY_STOP
self.logger.critical("Safety violation detected - system entering safety stop")
# Stop all motion
self.control_manager.emergency_stop()
# Log violation
violation_data = {
'timestamp': time.time(),
'violation_type': 'system_safety',
'system_state': self.state.value
}
self.safety_monitor.log_violation(violation_data)
def _on_object_detected(self, data: Dict[str, Any]):
"""Handle object detection event"""
self.logger.info(f"Object detected: {data}")
def _on_person_detected(self, data: Dict[str, Any]):
"""Handle person detection event"""
self.logger.info(f"Person detected: {data}")
def _on_navigation_requested(self, data: Dict[str, Any]):
"""Handle navigation request"""
self.logger.info(f"Navigation requested: {data}")
def _on_manipulation_requested(self, data: Dict[str, Any]):
"""Handle manipulation request"""
self.logger.info(f"Manipulation requested: {data}")
def _on_safety_violation(self, data: Dict[str, Any]):
"""Handle safety violation event"""
self.logger.warning(f"Safety violation: {data}")
def submit_task(self, task: SystemTask):
"""Submit a task to the system"""
# Use negative priority for PriorityQueue (higher priority = lower number)
priority = -task.priority.value
self.task_queue.put((priority, task))
def get_system_status(self) -> Dict[str, Any]:
"""Get current system status"""
return {
'state': self.state.value,
'uptime': self.performance_stats['system_uptime'],
'active_tasks': len(self.active_tasks),
'task_history_count': len(self.task_history),
'resource_usage': self.performance_stats['resource_usage'],
'subsystem_status': {
'perception': self.perception_manager.get_state(),
'cognitive': self.cognitive_planner.get_state(),
'behavior': self.behavior_manager.get_state(),
'control': self.control_manager.get_state(),
'safety': self.safety_monitor.get_state(),
'interface': self.human_interface.get_state()
}
}
class EventBus:
"""Simple event bus for inter-module communication"""
def __init__(self):
self.subscribers = {}
def subscribe(self, event_type: str, callback: Callable):
"""Subscribe to an event type"""
if event_type not in self.subscribers:
self.subscribers[event_type] = []
self.subscribers[event_type].append(callback)
def publish(self, event_type: str, data: Dict[str, Any]):
"""Publish an event"""
if event_type in self.subscribers:
for callback in self.subscribers[event_type]:
try:
callback(data)
except Exception as e:
logging.error(f"Error in event callback: {e}")
def main():
"""Main function to demonstrate the autonomous humanoid system"""
print("Initializing Autonomous Humanoid Control System...")
# Configuration
config = {
'robot_name': 'HumanoidRobot',
'control_frequency': 100, # Hz
'safety_timeout': 5.0, # seconds
'max_tasks': 100
}
# Initialize system
system = AutonomousHumanoidSystem(config)
# Start system
system.start_system()
print("System started. Running for 10 seconds...")
time.sleep(10)
# Get system status
status = system.get_system_status()
print(f"System status: {status}")
# Stop system
system.stop_system()
print("Autonomous Humanoid System demonstration completed.")
if __name__ == "__main__":
main()
Perception Integration System
Multi-Modal Sensor Fusion
# python/perception_integration.py
import numpy as np
import cv2
from typing import Dict, List, Optional, Tuple, Any
import threading
import time
from dataclasses import dataclass
from enum import Enum
import queue
class SensorType(Enum):
"""Types of sensors in the system"""
RGB_CAMERA = "rgb_camera"
DEPTH_CAMERA = "depth_camera"
LIDAR = "lidar"
IMU = "imu"
TACTILE = "tactile"
AUDIO = "audio"
@dataclass
class SensorData:
"""Container for sensor data"""
sensor_type: SensorType
data: Any
timestamp: float
confidence: float = 1.0
source_id: str = "default"
class PerceptionManager:
"""Manages all perception systems and sensor fusion"""
def __init__(self):
self.sensors = {}
self.fusion_engine = SensorFusionEngine()
self.object_detector = YOLORobotDetector() # From previous module
self.pose_estimator = ObjectPoseEstimator() # From previous module
self.scene_understanding = SceneUnderstandingModule()
# Data queues for each sensor type
self.data_queues = {
SensorType.RGB_CAMERA: queue.Queue(maxsize=10),
SensorType.DEPTH_CAMERA: queue.Queue(maxsize=10),
SensorType.LIDAR: queue.Queue(maxsize=5),
SensorType.IMU: queue.Queue(maxsize=100),
SensorType.TACTILE: queue.Queue(maxsize=50),
SensorType.AUDIO: queue.Queue(maxsize=5)
}
# Synchronization
self.sync_lock = threading.Lock()
self.is_running = False
self.perception_thread = None
# System state
self.current_scene = {}
self.tracked_objects = {}
self.robot_pose = np.array([0, 0, 0, 0, 0, 0]) # x, y, z, roll, pitch, yaw
print("Perception Manager initialized")
def initialize(self):
"""Initialize perception system"""
# Initialize sensors (in real system, connect to actual hardware)
self._initialize_sensors()
# Start perception processing
self.start()
def _initialize_sensors(self):
"""Initialize all sensors"""
# In a real system, this would connect to actual sensor hardware
# For simulation, we'll just mark them as ready
self.sensors = {
SensorType.RGB_CAMERA: {'connected': True, 'ready': True},
SensorType.DEPTH_CAMERA: {'connected': True, 'ready': True},
SensorType.LIDAR: {'connected': True, 'ready': True},
SensorType.IMU: {'connected': True, 'ready': True},
SensorType.TACTILE: {'connected': True, 'ready': True},
SensorType.AUDIO: {'connected': True, 'ready': True}
}
def start(self):
"""Start perception processing"""
self.is_running = True
self.perception_thread = threading.Thread(target=self._perception_loop, daemon=True)
self.perception_thread.start()
def stop(self):
"""Stop perception processing"""
self.is_running = False
if self.perception_thread:
self.perception_thread.join()
def _perception_loop(self):
"""Main perception processing loop"""
while self.is_running:
try:
# Process sensor data
self._process_sensor_data()
# Update scene understanding
self._update_scene_understanding()
# Detect and track objects
self._detect_and_track_objects()
# Update robot pose
self._update_robot_pose()
# Publish fused perception data
self._publish_perception_data()
time.sleep(0.01) # 100Hz processing
except Exception as e:
print(f"Error in perception loop: {e}")
time.sleep(0.1)
def _process_sensor_data(self):
"""Process incoming sensor data"""
# Process each sensor type
for sensor_type, data_queue in self.data_queues.items():
try:
while not data_queue.empty():
sensor_data = data_queue.get_nowait()
self._fuse_sensor_data(sensor_data)
except queue.Empty:
continue
def _fuse_sensor_data(self, sensor_data: SensorData):
"""Fuse data from different sensors"""
# Use sensor fusion engine to combine data
fused_data = self.fusion_engine.fuse_data(sensor_data)
# Update internal state based on fused data
if sensor_data.sensor_type == SensorType.RGB_CAMERA:
# Process visual data
self._process_visual_data(sensor_data.data)
elif sensor_data.sensor_type == SensorType.DEPTH_CAMERA:
# Process depth data
self._process_depth_data(sensor_data.data)
elif sensor_data.sensor_type == SensorType.LIDAR:
# Process LiDAR data
self._process_lidar_data(sensor_data.data)
elif sensor_data.sensor_type == SensorType.IMU:
# Process IMU data for pose estimation
self._process_imu_data(sensor_data.data)
def _process_visual_data(self, image: np.ndarray):
"""Process visual data for object detection"""
# Run object detection
detections = self.object_detector.detect_objects(image)
# Update tracked objects
for detection in detections:
obj_id = f"obj_{detection.class_id}_{int(time.time())}"
self.tracked_objects[obj_id] = {
'detection': detection,
'last_seen': time.time(),
'history': []
}
def _process_depth_data(self, depth_image: np.ndarray):
"""Process depth data for 3D reconstruction"""
# Combine with visual data to get 3D object positions
for obj_id, obj_data in self.tracked_objects.items():
detection = obj_data['detection']
x, y, w, h = detection.bbox
# Get depth at object center
center_x, center_y = x + w//2, y + h//2
if center_y < depth_image.shape[0] and center_x < depth_image.shape[1]:
depth = depth_image[center_y, center_x]
# Calculate 3D position
detection.center_3d = self._depth_to_3d(center_x, center_y, depth)
def _process_lidar_data(self, pointcloud: np.ndarray):
"""Process LiDAR data for environment mapping"""
# Use point cloud data to build environment map
# and refine object positions
objects = self._detect_objects_from_pointcloud(pointcloud)
# Update object tracking with LiDAR data
for obj in objects:
self._update_tracked_object_with_lidar(obj)
def _process_imu_data(self, imu_data: Dict[str, float]):
"""Process IMU data for robot pose estimation"""
# Update robot pose based on IMU data
self.robot_pose[3] = imu_data.get('roll', self.robot_pose[3]) # Roll
self.robot_pose[4] = imu_data.get('pitch', self.robot_pose[4]) # Pitch
self.robot_pose[5] = imu_data.get('yaw', self.robot_pose[5]) # Yaw
def _update_scene_understanding(self):
"""Update scene understanding based on all sensor data"""
# Integrate information from all sensors
scene_info = self.scene_understanding.update(
objects=self.tracked_objects,
robot_pose=self.robot_pose,
environment_map=self._get_environment_map()
)
self.current_scene = scene_info
def _detect_and_track_objects(self):
"""Detect and track objects in the environment"""
# Implement object tracking algorithm
# This would use techniques like Kalman filtering or DeepSORT
pass
def _update_robot_pose(self):
"""Update robot pose using sensor fusion"""
# Combine data from multiple sensors for accurate pose estimation
pass
def _publish_perception_data(self):
"""Publish fused perception data to other modules"""
perception_data = {
'timestamp': time.time(),
'objects': self.tracked_objects,
'scene': self.current_scene,
'robot_pose': self.robot_pose
}
# In a real system, this would publish to ROS topics or message queues
pass
def _depth_to_3d(self, u: int, v: int, depth: float) -> Tuple[float, float, float]:
"""Convert 2D pixel coordinates + depth to 3D world coordinates"""
# Using typical camera intrinsics
fx, fy, cx, cy = 554.25, 554.25, 320.0, 240.0
x = (u - cx) * depth / fx
y = (v - cy) * depth / fy
z = depth
return (x, y, z)
def _detect_objects_from_pointcloud(self, pointcloud: np.ndarray) -> List[Dict]:
"""Detect objects from point cloud data"""
# This would use the PointCloudObjectDetector from previous module
detector = PointCloudObjectDetector()
return detector.detect_objects_from_pointcloud(pointcloud)
def _update_tracked_object_with_lidar(self, lidar_object: Dict):
"""Update tracked object with LiDAR data"""
# Find corresponding visual object and update with LiDAR precision
pass
def _get_environment_map(self) -> Dict:
"""Get current environment map"""
# Return current map built from sensor data
return {}
def get_perception_data(self) -> Dict[str, Any]:
"""Get current perception data"""
return {
'objects': self.tracked_objects,
'scene': self.current_scene,
'robot_pose': self.robot_pose,
'sensors_ready': {k: v['ready'] for k, v in self.sensors.items()}
}
def get_state(self) -> str:
"""Get perception system state"""
return "ready" if all(s['ready'] for s in self.sensors.values()) else "error"
def is_ready(self) -> bool:
"""Check if perception system is ready"""
return all(s['ready'] for s in self.sensors.values())
class SensorFusionEngine:
"""Engine for fusing data from multiple sensors"""
def __init__(self):
self.fusion_weights = {
SensorType.RGB_CAMERA: 0.3,
SensorType.DEPTH_CAMERA: 0.4,
SensorType.LIDAR: 0.2,
SensorType.IMU: 0.1
}
def fuse_data(self, sensor_data: SensorData) -> Dict[str, Any]:
"""Fuse data from a sensor"""
# Implement sensor fusion algorithm
# This could use techniques like Kalman filtering, particle filtering, etc.
fused_result = {
'data': sensor_data.data,
'confidence': sensor_data.confidence,
'timestamp': sensor_data.timestamp,
'source': sensor_data.sensor_type.value
}
return fused_result
class SceneUnderstandingModule:
"""Module for understanding the scene context"""
def __init__(self):
self.known_rooms = {}
self.object_relationships = {}
self.spatial_context = {}
def update(self, objects: Dict, robot_pose: np.ndarray, environment_map: Dict) -> Dict[str, Any]:
"""Update scene understanding"""
scene_info = {
'room_type': self._classify_room_type(environment_map),
'object_arrangements': self._analyze_object_arrangements(objects),
'navigation_relevant_objects': self._identify_navigation_objects(objects),
'interaction_relevant_objects': self._identify_interaction_objects(objects),
'spatial_relationships': self._analyze_spatial_relationships(objects, robot_pose)
}
return scene_info
def _classify_room_type(self, environment_map: Dict) -> str:
"""Classify the current room type"""
# Analyze environment map to determine room type
# kitchen, living room, bedroom, office, etc.
return "unknown"
def _analyze_object_arrangements(self, objects: Dict) -> Dict:
"""Analyze how objects are arranged in the scene"""
arrangements = {}
# Analyze object groupings, surfaces, etc.
return arrangements
def _identify_navigation_objects(self, objects: Dict) -> List[str]:
"""Identify objects relevant for navigation"""
# Objects that affect navigation: obstacles, doorways, etc.
return []
def _identify_interaction_objects(self, objects: Dict) -> List[str]:
"""Identify objects suitable for interaction"""
# Objects that can be manipulated or interacted with
return []
def _analyze_spatial_relationships(self, objects: Dict, robot_pose: np.ndarray) -> Dict:
"""Analyze spatial relationships between objects and robot"""
relationships = {}
# Calculate distances, directions, etc.
return relationships
def demonstrate_perception_integration():
"""Demonstrate perception integration"""
print("Demonstrating Perception Integration System")
# Initialize perception manager
perception_manager = PerceptionManager()
perception_manager.initialize()
# Simulate adding some sensor data
sample_rgb = np.random.randint(0, 255, (480, 640, 3), dtype=np.uint8)
sample_depth = np.random.uniform(0.5, 3.0, (480, 640)).astype(np.float32)
# In a real system, you would add actual sensor data
# For now, we'll just show the structure
print("Perception manager ready for sensor data processing")
# Get current perception data
perception_data = perception_manager.get_perception_data()
print(f"Current perception state: {perception_data['sensors_ready']}")
# Clean up
perception_manager.stop()
print("Perception integration demonstration completed.")
if __name__ == "__main__":
demonstrate_perception_integration()
Cognitive Planning Integration
High-Level Reasoning System
# python/cognitive_integration.py
import asyncio
import time
from typing import Dict, List, Optional, Any, Callable
from dataclasses import dataclass
from enum import Enum
import json
import threading
class CognitiveTaskType(Enum):
"""Types of cognitive tasks"""
NAVIGATION = "navigation"
MANIPULATION = "manipulation"
INTERACTION = "interaction"
PERCEPTION = "perception"
LEARNING = "learning"
PLANNING = "planning"
class CognitiveState(Enum):
"""States of cognitive processing"""
IDLE = "idle"
PROCESSING = "processing"
PLANNING = "planning"
EXECUTING = "executing"
COMPLETED = "completed"
FAILED = "failed"
@dataclass
class CognitiveTask:
"""Represents a high-level cognitive task"""
id: str
task_type: CognitiveTaskType
description: str
priority: int
parameters: Dict[str, Any]
context: Dict[str, Any]
created_at: float = time.time()
state: CognitiveState = CognitiveState.IDLE
class CognitivePlanner:
"""High-level cognitive planning system"""
def __init__(self):
self.task_queue = asyncio.Queue()
self.active_tasks = {}
self.task_history = []
self.context_manager = GlobalContextManager()
self.llm_interface = OptimizedLLMInterface( # From previous module
api_key="YOUR_API_KEY",
model="gpt-4-turbo"
)
self.is_running = False
self.planning_thread = None
# Task planners for different domains
self.domain_planners = {
CognitiveTaskType.NAVIGATION: NavigationTaskPlanner(),
CognitiveTaskType.MANIPULATION: ManipulationTaskPlanner(),
CognitiveTaskType.INTERACTION: InteractionTaskPlanner(),
CognitiveTaskType.PERCEPTION: PerceptionTaskPlanner()
}
print("Cognitive Planner initialized")
def initialize(self):
"""Initialize cognitive system"""
self.context_manager.initialize()
print("Cognitive system initialized")
def start(self):
"""Start cognitive processing"""
self.is_running = True
self.planning_thread = threading.Thread(target=self._planning_loop, daemon=True)
self.planning_thread.start()
print("Cognitive planner started")
def stop(self):
"""Stop cognitive processing"""
self.is_running = False
if self.planning_thread:
self.planning_thread.join()
print("Cognitive planner stopped")
def _planning_loop(self):
"""Main cognitive planning loop"""
while self.is_running:
try:
# Process tasks
self._process_tasks()
# Update context
self._update_context()
# Sleep briefly to prevent busy waiting
time.sleep(0.01)
except Exception as e:
print(f"Error in cognitive planning loop: {e}")
time.sleep(0.1)
def _process_tasks(self):
"""Process cognitive tasks"""
# Check for new tasks in the queue
try:
while True:
task = self.task_queue.get_nowait()
self._execute_task(task)
except asyncio.QueueEmpty:
pass
def _execute_task(self, task: CognitiveTask):
"""Execute a cognitive task"""
self.active_tasks[task.id] = task
task.state = CognitiveState.PROCESSING
try:
# Get appropriate domain planner
planner = self.domain_planners.get(task.task_type)
if planner:
# Plan the task
plan = planner.create_plan(task)
# Execute the plan
success = planner.execute_plan(plan)
if success:
task.state = CognitiveState.COMPLETED
else:
task.state = CognitiveState.FAILED
else:
# Use LLM for general planning
plan = self._create_llm_plan(task)
success = self._execute_llm_plan(plan)
if success:
task.state = CognitiveState.COMPLETED
else:
task.state = CognitiveState.FAILED
except Exception as e:
print(f"Error executing cognitive task {task.id}: {e}")
task.state = CognitiveState.FAILED
finally:
# Add to history
self.task_history.append(task)
if task.id in self.active_tasks:
del self.active_tasks[task.id]
def _create_llm_plan(self, task: CognitiveTask) -> Dict[str, Any]:
"""Create a plan using LLM"""
# Use the LLM interface to create a plan
context = self.context_manager.get_context()
prompt = self._create_planning_prompt(task, context)
response = self.llm_interface.process_request(prompt, context)
return response
def _execute_llm_plan(self, plan: Dict[str, Any]) -> bool:
"""Execute a plan generated by LLM"""
# This would interface with the behavior manager to execute actions
# For now, we'll just return success
return True
def _create_planning_prompt(self, task: CognitiveTask, context: Dict[str, Any]) -> str:
"""Create a planning prompt for the LLM"""
prompt = f"""
You are a cognitive planning assistant for a humanoid robot.
Create a detailed plan to accomplish the following task:
Task: {task.description}
Type: {task.task_type.value}
Parameters: {task.parameters}
Current context:
- Robot capabilities: [navigation, manipulation, perception, interaction]
- Environment: {context.get('environment', 'unknown')}
- Objects: {context.get('objects', [])}
- Robot pose: {context.get('robot_pose', [0,0,0])}
Provide a step-by-step plan with specific actions.
Respond in JSON format with 'actions' array.
"""
return prompt
def _update_context(self):
"""Update global context"""
# This would update context based on perception and execution results
pass
def submit_task(self, task: CognitiveTask) -> str:
"""Submit a cognitive task for processing"""
task_id = f"task_{int(time.time())}_{len(self.task_history)}"
task.id = task_id
# Add to queue
asyncio.run_coroutine_threadsafe(
self.task_queue.put(task),
asyncio.get_event_loop()
)
return task_id
def get_state(self) -> str:
"""Get cognitive system state"""
return "ready" if self.is_running else "stopped"
def is_ready(self) -> bool:
"""Check if cognitive system is ready"""
return self.is_running
class GlobalContextManager:
"""Manages global context for cognitive reasoning"""
def __init__(self):
self.context = {
'environment': {},
'objects': {},
'robot_state': {},
'tasks_completed': [],
'user_preferences': {},
'time_context': {}
}
self.context_lock = threading.Lock()
def initialize(self):
"""Initialize context manager"""
self._initialize_default_context()
def _initialize_default_context(self):
"""Initialize default context values"""
self.context['time_context']['start_time'] = time.time()
self.context['time_context']['current_time'] = time.time()
def update_context(self, updates: Dict[str, Any]):
"""Update context with new information"""
with self.context_lock:
for key, value in updates.items():
if key in self.context:
if isinstance(self.context[key], dict) and isinstance(value, dict):
self.context[key].update(value)
else:
self.context[key] = value
else:
self.context[key] = value
def get_context(self) -> Dict[str, Any]:
"""Get current context"""
with self.context_lock:
return self.context.copy()
def get_environment_context(self) -> Dict[str, Any]:
"""Get environment-specific context"""
with self.context_lock:
return self.context['environment'].copy()
def get_object_context(self) -> Dict[str, Any]:
"""Get object-specific context"""
with self.context_lock:
return self.context['objects'].copy()
class DomainTaskPlanner:
"""Base class for domain-specific task planners"""
def create_plan(self, task: CognitiveTask) -> Dict[str, Any]:
"""Create a plan for the task"""
raise NotImplementedError
def execute_plan(self, plan: Dict[str, Any]) -> bool:
"""Execute the plan"""
raise NotImplementedError
class NavigationTaskPlanner(DomainTaskPlanner):
"""Task planner for navigation tasks"""
def create_plan(self, task: CognitiveTask) -> Dict[str, Any]:
"""Create navigation plan"""
destination = task.parameters.get('destination')
start_pos = task.context.get('robot_pose', [0, 0, 0])
# In a real system, this would interface with Nav2
plan = {
'task_id': task.id,
'actions': [
{'type': 'navigate_to', 'destination': destination},
{'type': 'check_arrival', 'threshold': 0.1}
],
'constraints': ['avoid_obstacles', 'follow_navigation_rules'],
'success_criteria': f'robot_at_{destination}'
}
return plan
def execute_plan(self, plan: Dict[str, Any]) -> bool:
"""Execute navigation plan"""
# This would interface with the navigation system
print(f"Executing navigation plan: {plan}")
return True
class ManipulationTaskPlanner(DomainTaskPlanner):
"""Task planner for manipulation tasks"""
def create_plan(self, task: CognitiveTask) -> Dict[str, Any]:
"""Create manipulation plan"""
target_object = task.parameters.get('object')
action = task.parameters.get('action', 'grasp')
# Use the manipulation planner from previous module
manipulator = ManipulationPlanner()
plan = {
'task_id': task.id,
'actions': [
{'type': 'detect_object', 'object': target_object},
{'type': 'plan_grasp', 'object': target_object},
{'type': action, 'object': target_object},
{'type': 'verify_success', 'action': action}
],
'constraints': ['maintain_balance', 'avoid_collision'],
'success_criteria': f'{action}_completed'
}
return plan
def execute_plan(self, plan: Dict[str, Any]) -> bool:
"""Execute manipulation plan"""
print(f"Executing manipulation plan: {plan}")
return True
class InteractionTaskPlanner(DomainTaskPlanner):
"""Task planner for interaction tasks"""
def create_plan(self, task: CognitiveTask) -> Dict[str, Any]:
"""Create interaction plan"""
interaction_type = task.parameters.get('type', 'greet')
target = task.parameters.get('target', 'user')
plan = {
'task_id': task.id,
'actions': [
{'type': 'locate_target', 'target': target},
{'type': 'face_target', 'target': target},
{'type': interaction_type, 'target': target},
{'type': 'wait_for_response', 'timeout': 10.0}
],
'constraints': ['maintain_personal_space', 'be_polite'],
'success_criteria': f'{interaction_type}_acknowledged'
}
return plan
def execute_plan(self, plan: Dict[str, Any]) -> bool:
"""Execute interaction plan"""
print(f"Executing interaction plan: {plan}")
return True
class PerceptionTaskPlanner(DomainTaskPlanner):
"""Task planner for perception tasks"""
def create_plan(self, task: CognitiveTask) -> Dict[str, Any]:
"""Create perception plan"""
target = task.parameters.get('target', 'environment')
action = task.parameters.get('action', 'detect')
plan = {
'task_id': task.id,
'actions': [
{'type': 'orient_sensors', 'target': target},
{'type': action, 'target': target},
{'type': 'analyze_data', 'target': target},
{'type': 'report_findings', 'target': target}
],
'constraints': ['minimize_blur', 'maximize_lighting'],
'success_criteria': f'{action}_completed'
}
return plan
def execute_plan(self, plan: Dict[str, Any]) -> bool:
"""Execute perception plan"""
print(f"Executing perception plan: {plan}")
return True
def demonstrate_cognitive_integration():
"""Demonstrate cognitive planning integration"""
print("Demonstrating Cognitive Planning Integration")
# Initialize cognitive planner
cognitive_planner = CognitivePlanner()
cognitive_planner.initialize()
cognitive_planner.start()
# Create a sample task
sample_task = CognitiveTask(
id="",
task_type=CognitiveTaskType.NAVIGATION,
description="Navigate to the kitchen and wait there",
priority=1,
parameters={'destination': 'kitchen'},
context={'robot_pose': [0, 0, 0], 'environment': 'home'}
)
# Submit task
task_id = cognitive_planner.submit_task(sample_task)
print(f"Submitted task with ID: {task_id}")
# Wait a bit to see processing
time.sleep(2)
# Check task status
print(f"Task history: {len(cognitive_planner.task_history)} tasks processed")
# Stop system
cognitive_planner.stop()
print("Cognitive planning demonstration completed.")
if __name__ == "__main__":
demonstrate_cognitive_integration()
Behavior and Control Integration
Coordinated Behavior System
# python/behavior_control_integration.py
import time
import threading
from typing import Dict, List, Optional, Any, Callable
from dataclasses import dataclass
from enum import Enum
import asyncio
import queue
class BehaviorType(Enum):
"""Types of behaviors"""
LOCOMOTION = "locomotion"
MANIPULATION = "manipulation"
INTERACTION = "interaction"
PERCEPTION = "perception"
BALANCE = "balance"
COMPOSITE = "composite"
class BehaviorState(Enum):
"""States of behavior execution"""
IDLE = "idle"
INITIALIZING = "initializing"
EXECUTING = "executing"
PAUSED = "paused"
COMPLETED = "completed"
FAILED = "failed"
CANCELLED = "cancelled"
@dataclass
class BehaviorAction:
"""An action within a behavior"""
action_type: str
parameters: Dict[str, Any]
duration: float
preconditions: List[str]
effects: List[str]
@dataclass
class Behavior:
"""A coordinated behavior"""
id: str
name: str
behavior_type: BehaviorType
actions: List[BehaviorAction]
priority: int
timeout: float
created_at: float = time.time()
state: BehaviorState = BehaviorState.IDLE
class BehaviorManager:
"""Manages coordinated behaviors"""
def __init__(self):
self.behaviors = {}
self.active_behaviors = {}
self.behavior_queue = queue.PriorityQueue()
self.is_running = False
self.behavior_thread = None
# Behavior execution systems
self.locomotion_controller = LocomotionController()
self.manipulation_controller = ManipulationController()
self.interaction_controller = InteractionController()
self.perception_controller = PerceptionController()
print("Behavior Manager initialized")
def initialize(self):
"""Initialize behavior system"""
self.locomotion_controller.initialize()
self.manipulation_controller.initialize()
self.interaction_controller.initialize()
self.perception_controller.initialize()
print("Behavior system initialized")
def start(self):
"""Start behavior management"""
self.is_running = True
self.behavior_thread = threading.Thread(target=self._behavior_loop, daemon=True)
self.behavior_thread.start()
print("Behavior manager started")
def stop(self):
"""Stop behavior management"""
self.is_running = False
if self.behavior_thread:
self.behavior_thread.join()
print("Behavior manager stopped")
def _behavior_loop(self):
"""Main behavior execution loop"""
while self.is_running:
try:
# Process new behaviors from queue
self._process_behavior_queue()
# Update active behaviors
self._update_active_behaviors()
# Check for completed behaviors
self._check_completed_behaviors()
time.sleep(0.01) # 100Hz update rate
except Exception as e:
print(f"Error in behavior loop: {e}")
time.sleep(0.1)
def _process_behavior_queue(self):
"""Process behaviors from the queue"""
try:
while not self.behavior_queue.empty():
priority, behavior_id = self.behavior_queue.get_nowait()
if behavior_id in self.behaviors:
self._start_behavior(self.behaviors[behavior_id])
except queue.Empty:
pass
def _start_behavior(self, behavior: Behavior):
"""Start executing a behavior"""
behavior.state = BehaviorState.INITIALIZING
self.active_behaviors[behavior.id] = behavior
# Execute behavior based on type
if behavior.behavior_type == BehaviorType.LOCOMOTION:
self.locomotion_controller.execute_behavior(behavior)
elif behavior.behavior_type == BehaviorType.MANIPULATION:
self.manipulation_controller.execute_behavior(behavior)
elif behavior.behavior_type == BehaviorType.INTERACTION:
self.interaction_controller.execute_behavior(behavior)
elif behavior.behavior_type == BehaviorType.PERCEPTION:
self.perception_controller.execute_behavior(behavior)
else:
# Handle composite behaviors
self._execute_composite_behavior(behavior)
def _update_active_behaviors(self):
"""Update all active behaviors"""
for behavior_id, behavior in list(self.active_behaviors.items()):
if behavior.state == BehaviorState.EXECUTING:
# Update behavior progress
self._update_behavior_progress(behavior)
def _check_completed_behaviors(self):
"""Check for completed behaviors"""
completed = []
for behavior_id, behavior in self.active_behaviors.items():
if behavior.state in [BehaviorState.COMPLETED, BehaviorState.FAILED, BehaviorState.CANCELLED]:
completed.append(behavior_id)
for behavior_id in completed:
del self.active_behaviors[behavior_id]
def _update_behavior_progress(self, behavior: Behavior):
"""Update progress of a behavior"""
# This would check the actual execution progress
# For now, we'll just mark as completed after a delay
elapsed = time.time() - behavior.created_at
if elapsed > behavior.timeout:
behavior.state = BehaviorState.FAILED
def _execute_composite_behavior(self, behavior: Behavior):
"""Execute a composite behavior"""
# Composite behaviors contain multiple sub-behaviors
for action in behavior.actions:
# Create and execute sub-behavior based on action
sub_behavior = self._create_behavior_from_action(action)
self.execute_behavior(sub_behavior)
def _create_behavior_from_action(self, action: BehaviorAction) -> Behavior:
"""Create a behavior from an action"""
behavior_type = self._action_to_behavior_type(action.action_type)
return Behavior(
id=f"sub_{int(time.time())}",
name=f"sub_behavior_{action.action_type}",
behavior_type=behavior_type,
actions=[action],
priority=5,
timeout=action.duration + 5.0 # Add safety margin
)
def _action_to_behavior_type(self, action_type: str) -> BehaviorType:
"""Map action type to behavior type"""
action_map = {
'move_to': BehaviorType.LOCOMOTION,
'navigate': BehaviorType.LOCOMOTION,
'grasp': BehaviorType.MANIPULATION,
'place': BehaviorType.MANIPULATION,
'greet': BehaviorType.INTERACTION,
'speak': BehaviorType.INTERACTION,
'detect': BehaviorType.PERCEPTION,
'look_at': BehaviorType.PERCEPTION
}
return action_map.get(action_type, BehaviorType.COMPOSITE)
def execute_behavior(self, behavior: Behavior) -> str:
"""Execute a behavior"""
behavior_id = f"beh_{int(time.time())}_{len(self.behaviors)}"
behavior.id = behavior_id
self.behaviors[behavior_id] = behavior
# Add to queue with priority
self.behavior_queue.put((-behavior.priority, behavior_id))
return behavior_id
def cancel_behavior(self, behavior_id: str) -> bool:
"""Cancel a behavior"""
if behavior_id in self.active_behaviors:
self.active_behaviors[behavior_id].state = BehaviorState.CANCELLED
return True
return False
def get_state(self) -> str:
"""Get behavior system state"""
return "ready" if self.is_running else "stopped"
def is_ready(self) -> bool:
"""Check if behavior system is ready"""
return self.is_running
class LocomotionController:
"""Controller for locomotion behaviors"""
def __init__(self):
self.is_initialized = False
self.current_goal = None
def initialize(self):
"""Initialize locomotion controller"""
# In a real system, this would connect to navigation stack
self.is_initialized = True
def execute_behavior(self, behavior: Behavior):
"""Execute a locomotion behavior"""
if not self.is_initialized:
behavior.state = BehaviorState.FAILED
return
# Extract navigation goal from behavior
for action in behavior.actions:
if action.action_type in ['move_to', 'navigate', 'go_to']:
goal = action.parameters.get('destination')
self._execute_navigation(goal, behavior)
def _execute_navigation(self, goal: Any, behavior: Behavior):
"""Execute navigation to goal"""
print(f"Executing navigation to: {goal}")
# In a real system, this would interface with Nav2
# For simulation, we'll just wait and mark as complete
time.sleep(2) # Simulate navigation time
behavior.state = BehaviorState.COMPLETED
class ManipulationController:
"""Controller for manipulation behaviors"""
def __init__(self):
self.is_initialized = False
self.current_task = None
def initialize(self):
"""Initialize manipulation controller"""
# In a real system, this would connect to manipulation stack
self.is_initialized = True
def execute_behavior(self, behavior: Behavior):
"""Execute a manipulation behavior"""
if not self.is_initialized:
behavior.state = BehaviorState.FAILED
return
# Extract manipulation task from behavior
for action in behavior.actions:
if action.action_type in ['grasp', 'pick_up', 'place', 'manipulate']:
task = {
'action': action.action_type,
'object': action.parameters.get('object'),
'target': action.parameters.get('target')
}
self._execute_manipulation(task, behavior)
def _execute_manipulation(self, task: Dict[str, Any], behavior: Behavior):
"""Execute manipulation task"""
print(f"Executing manipulation: {task}")
# In a real system, this would interface with manipulation planners
# For simulation, we'll just wait and mark as complete
time.sleep(3) # Simulate manipulation time
behavior.state = BehaviorState.COMPLETED
class InteractionController:
"""Controller for interaction behaviors"""
def __init__(self):
self.is_initialized = False
def initialize(self):
"""Initialize interaction controller"""
# In a real system, this would connect to speech and gesture systems
self.is_initialized = True
def execute_behavior(self, behavior: Behavior):
"""Execute an interaction behavior"""
if not self.is_initialized:
behavior.state = BehaviorState.FAILED
return
# Extract interaction from behavior
for action in behavior.actions:
if action.action_type in ['greet', 'speak', 'gesture', 'respond']:
interaction = {
'type': action.action_type,
'target': action.parameters.get('target'),
'content': action.parameters.get('content')
}
self._execute_interaction(interaction, behavior)
def _execute_interaction(self, interaction: Dict[str, Any], behavior: Behavior):
"""Execute interaction"""
print(f"Executing interaction: {interaction}")
# In a real system, this would interface with speech and gesture systems
# For simulation, we'll just wait and mark as complete
time.sleep(1) # Simulate interaction time
behavior.state = BehaviorState.COMPLETED
class PerceptionController:
"""Controller for perception behaviors"""
def __init__(self):
self.is_initialized = False
def initialize(self):
"""Initialize perception controller"""
# In a real system, this would connect to perception systems
self.is_initialized = True
def execute_behavior(self, behavior: Behavior):
"""Execute a perception behavior"""
if not self.is_initialized:
behavior.state = BehaviorState.FAILED
return
# Extract perception task from behavior
for action in behavior.actions:
if action.action_type in ['detect', 'recognize', 'track', 'analyze']:
task = {
'action': action.action_type,
'target': action.parameters.get('target'),
'properties': action.parameters.get('properties', {})
}
self._execute_perception(task, behavior)
def _execute_perception(self, task: Dict[str, Any], behavior: Behavior):
"""Execute perception task"""
print(f"Executing perception: {task}")
# In a real system, this would interface with perception systems
# For simulation, we'll just wait and mark as complete
time.sleep(0.5) # Simulate perception time
behavior.state = BehaviorState.COMPLETED
class ControlManager:
"""Low-level control manager"""
def __init__(self):
self.is_running = False
self.control_thread = None
self.joint_controllers = {}
self.gripper_controller = None
self.balance_controller = None
def initialize(self):
"""Initialize control system"""
# Initialize joint controllers
self.joint_controllers = self._initialize_joint_controllers()
# Initialize gripper controller
self.gripper_controller = self._initialize_gripper_controller()
# Initialize balance controller
self.balance_controller = self._initialize_balance_controller()
print("Control system initialized")
def _initialize_joint_controllers(self) -> Dict[str, Any]:
"""Initialize joint controllers"""
# In a real system, this would connect to actual joint controllers
return {
'left_arm': 'initialized',
'right_arm': 'initialized',
'left_leg': 'initialized',
'right_leg': 'initialized',
'torso': 'initialized',
'head': 'initialized'
}
def _initialize_gripper_controller(self) -> Any:
"""Initialize gripper controller"""
# In a real system, this would connect to actual gripper controller
return 'initialized'
def _initialize_balance_controller(self) -> Any:
"""Initialize balance controller"""
# In a real system, this would connect to balance control system
return 'initialized'
def start(self):
"""Start control system"""
self.is_running = True
self.control_thread = threading.Thread(target=self._control_loop, daemon=True)
self.control_thread.start()
print("Control manager started")
def stop(self):
"""Stop control system"""
self.is_running = False
if self.control_thread:
self.control_thread.join()
print("Control manager stopped")
def _control_loop(self):
"""Main control loop"""
while self.is_running:
try:
# Update joint positions
self._update_joint_positions()
# Check balance
self._check_balance()
# Process control commands
self._process_control_commands()
time.sleep(0.001) # 1kHz control loop
except Exception as e:
print(f"Error in control loop: {e}")
time.sleep(0.01)
def _update_joint_positions(self):
"""Update joint positions"""
# This would read current joint positions from encoders
pass
def _check_balance(self):
"""Check robot balance"""
# This would interface with balance control system
pass
def _process_control_commands(self):
"""Process control commands"""
# This would process commands from higher-level systems
pass
def emergency_stop(self):
"""Emergency stop all motion"""
print("Emergency stop activated - all motion stopped")
# In a real system, this would send emergency stop to all controllers
def get_state(self) -> str:
"""Get control system state"""
return "ready" if self.is_running else "stopped"
def is_ready(self) -> bool:
"""Check if control system is ready"""
return self.is_running
def demonstrate_behavior_integration():
"""Demonstrate behavior and control integration"""
print("Demonstrating Behavior and Control Integration")
# Initialize behavior manager
behavior_manager = BehaviorManager()
behavior_manager.initialize()
behavior_manager.start()
# Initialize control manager
control_manager = ControlManager()
control_manager.initialize()
control_manager.start()
# Create a sample behavior
sample_behavior = Behavior(
id="",
name="Navigate and Grasp",
behavior_type=BehaviorType.COMPOSITE,
actions=[
BehaviorAction(
action_type="navigate",
parameters={"destination": "table"},
duration=5.0,
preconditions=[],
effects=["robot_at_table"]
),
BehaviorAction(
action_type="detect",
parameters={"target": "cup"},
duration=2.0,
preconditions=["robot_at_table"],
effects=["cup_detected"]
),
BehaviorAction(
action_type="grasp",
parameters={"object": "cup"},
duration=3.0,
preconditions=["cup_detected"],
effects=["cup_grasped"]
)
],
priority=1,
timeout=30.0
)
# Execute behavior
behavior_id = behavior_manager.execute_behavior(sample_behavior)
print(f"Executed behavior with ID: {behavior_id}")
# Wait to see execution
time.sleep(5)
# Check system status
print(f"Behavior manager ready: {behavior_manager.is_ready()}")
print(f"Control manager ready: {control_manager.is_ready()}")
# Stop systems
behavior_manager.stop()
control_manager.stop()
print("Behavior and control integration demonstration completed.")
if __name__ == "__main__":
demonstrate_behavior_integration()
Human Interface Integration
Multi-Modal Interaction System
# python/human_interface_integration.py
import asyncio
import threading
import time
from typing import Dict, List, Optional, Any, Callable
from dataclasses import dataclass
from enum import Enum
import queue
import speech_recognition as sr
import pyttsx3
import cv2
import numpy as np
class InteractionMode(Enum):
"""Modes of human-robot interaction"""
VOICE = "voice"
GESTURE = "gesture"
TOUCH = "touch"
VISUAL = "visual"
MULTIMODAL = "multimodal"
class InteractionState(Enum):
"""States of interaction"""
IDLE = "idle"
LISTENING = "listening"
PROCESSING = "processing"
RESPONDING = "responding"
ERROR = "error"
@dataclass
class InteractionEvent:
"""Represents an interaction event"""
event_type: InteractionMode
data: Any
timestamp: float
confidence: float = 1.0
source: str = "unknown"
class HumanInterface:
"""Manages all human-robot interaction modalities"""
def __init__(self):
self.interaction_mode = InteractionMode.MULTIMODAL
self.state = InteractionState.IDLE
self.event_queue = queue.Queue()
self.is_running = False
self.interface_thread = None
# Initialize interaction modalities
self.voice_interface = VoiceInterface()
self.gesture_interface = GestureInterface()
self.visual_interface = VisualInterface()
self.touch_interface = TouchInterface()
# Event handlers
self.event_handlers = {
InteractionMode.VOICE: self._handle_voice_event,
InteractionMode.GESTURE: self._handle_gesture_event,
InteractionMode.VISUAL: self._handle_visual_event,
InteractionMode.TOUCH: self._handle_touch_event
}
print("Human Interface initialized")
def initialize(self):
"""Initialize human interface system"""
self.voice_interface.initialize()
self.gesture_interface.initialize()
self.visual_interface.initialize()
self.touch_interface.initialize()
print("Human interface system initialized")
def start(self):
"""Start human interface processing"""
self.is_running = True
self.interface_thread = threading.Thread(target=self._interface_loop, daemon=True)
self.interface_thread.start()
print("Human interface started")
def stop(self):
"""Stop human interface processing"""
self.is_running = False
if self.interface_thread:
self.interface_thread.join()
print("Human interface stopped")
def _interface_loop(self):
"""Main interface processing loop"""
while self.is_running:
try:
# Process incoming events
self._process_events()
# Update interface states
self._update_interface_states()
time.sleep(0.01) # 100Hz processing
except Exception as e:
print(f"Error in interface loop: {e}")
time.sleep(0.1)
def _process_events(self):
"""Process interaction events"""
try:
while not self.event_queue.empty():
event = self.event_queue.get_nowait()
self._handle_event(event)
except queue.Empty:
pass
def _handle_event(self, event: InteractionEvent):
"""Handle an interaction event"""
handler = self.event_handlers.get(event.event_type)
if handler:
handler(event)
def _handle_voice_event(self, event: InteractionEvent):
"""Handle voice interaction event"""
print(f"Voice event: {event.data}")
def _handle_gesture_event(self, event: InteractionEvent):
"""Handle gesture interaction event"""
print(f"Gesture event: {event.data}")
def _handle_visual_event(self, event: InteractionEvent):
"""Handle visual interaction event"""
print(f"Visual event: {event.data}")
def _handle_touch_event(self, event: InteractionEvent):
"""Handle touch interaction event"""
print(f"Touch event: {event.data}")
def _update_interface_states(self):
"""Update states of all interfaces"""
# Get events from each interface
voice_events = self.voice_interface.get_events()
gesture_events = self.gesture_interface.get_events()
visual_events = self.visual_interface.get_events()
touch_events = self.touch_interface.get_events()
# Add events to queue
for event in voice_events + gesture_events + visual_events + touch_events:
try:
self.event_queue.put_nowait(event)
except queue.Full:
continue # Drop event if queue is full
def get_state(self) -> str:
"""Get interface system state"""
return self.state.value
def is_ready(self) -> bool:
"""Check if interface system is ready"""
return all([
self.voice_interface.is_ready(),
self.gesture_interface.is_ready(),
self.visual_interface.is_ready(),
self.touch_interface.is_ready()
])
class VoiceInterface:
"""Voice interaction interface"""
def __init__(self):
self.recognizer = sr.Recognizer()
self.microphone = sr.Microphone()
self.tts_engine = pyttsx3.init()
self.is_listening = False
self.is_initialized = False
self.event_queue = queue.Queue()
def initialize(self):
"""Initialize voice interface"""
try:
# Adjust for ambient noise
with self.microphone as source:
self.recognizer.adjust_for_ambient_noise(source)
# Configure TTS
self.tts_engine.setProperty('rate', 150) # Speed of speech
self.tts_engine.setProperty('volume', 0.9) # Volume level
self.is_initialized = True
print("Voice interface initialized")
except Exception as e:
print(f"Failed to initialize voice interface: {e}")
def start_listening(self):
"""Start listening for voice commands"""
if not self.is_initialized:
return
self.is_listening = True
# In a real system, this would start a background listening thread
print("Voice interface started listening")
def stop_listening(self):
"""Stop listening for voice commands"""
self.is_listening = False
print("Voice interface stopped listening")
def speak(self, text: str):
"""Speak text using TTS"""
if self.is_initialized:
self.tts_engine.say(text)
self.tts_engine.runAndWait()
def get_events(self) -> List[InteractionEvent]:
"""Get voice interaction events"""
events = []
# In a real system, this would process recognized speech
# For simulation, we'll return empty list
return events
def is_ready(self) -> bool:
"""Check if voice interface is ready"""
return self.is_initialized
class GestureInterface:
"""Gesture recognition interface"""
def __init__(self):
self.camera = None
self.is_running = False
self.is_initialized = False
self.gesture_model = None # Would be a trained model
self.event_queue = queue.Queue()
def initialize(self):
"""Initialize gesture interface"""
try:
# Initialize camera
self.camera = cv2.VideoCapture(0)
if self.camera.isOpened():
self.is_initialized = True
print("Gesture interface initialized")
else:
print("Failed to initialize camera for gesture recognition")
except Exception as e:
print(f"Failed to initialize gesture interface: {e}")
def start_detection(self):
"""Start gesture detection"""
if not self.is_initialized:
return
self.is_running = True
print("Gesture detection started")
def stop_detection(self):
"""Stop gesture detection"""
self.is_running = False
print("Gesture detection stopped")
def get_events(self) -> List[InteractionEvent]:
"""Get gesture interaction events"""
events = []
# In a real system, this would process camera frames for gestures
# For simulation, we'll return empty list
return events
def is_ready(self) -> bool:
"""Check if gesture interface is ready"""
return self.is_initialized and self.camera is not None
class VisualInterface:
"""Visual interaction interface"""
def __init__(self):
self.face_detector = None # Would be a face detection model
self.eye_contact_detector = None # Would detect eye contact
self.is_running = False
self.is_initialized = False
self.event_queue = queue.Queue()
def initialize(self):
"""Initialize visual interface"""
try:
# Initialize visual processing components
# In a real system, this would load face detection models
self.is_initialized = True
print("Visual interface initialized")
except Exception as e:
print(f"Failed to initialize visual interface: {e}")
def start_monitoring(self):
"""Start visual monitoring"""
if not self.is_initialized:
return
self.is_running = True
print("Visual monitoring started")
def stop_monitoring(self):
"""Stop visual monitoring"""
self.is_running = False
print("Visual monitoring stopped")
def get_events(self) -> List[InteractionEvent]:
"""Get visual interaction events"""
events = []
# In a real system, this would process visual data
# For simulation, we'll return empty list
return events
def is_ready(self) -> bool:
"""Check if visual interface is ready"""
return self.is_initialized
class TouchInterface:
"""Touch interaction interface"""
def __init__(self):
self.touch_sensors = []
self.is_running = False
self.is_initialized = False
self.event_queue = queue.Queue()
def initialize(self):
"""Initialize touch interface"""
try:
# Initialize touch sensors
# In a real system, this would connect to actual touch sensors
self.touch_sensors = ['head', 'hand', 'chest'] # Example touch sensors
self.is_initialized = True
print("Touch interface initialized")
except Exception as e:
print(f"Failed to initialize touch interface: {e}")
def start_monitoring(self):
"""Start touch monitoring"""
if not self.is_initialized:
return
self.is_running = True
print("Touch monitoring started")
def stop_monitoring(self):
"""Stop touch monitoring"""
self.is_running = False
print("Touch monitoring stopped")
def get_events(self) -> List[InteractionEvent]:
"""Get touch interaction events"""
events = []
# In a real system, this would read from touch sensors
# For simulation, we'll return empty list
return events
def is_ready(self) -> bool:
"""Check if touch interface is ready"""
return self.is_initialized
def demonstrate_human_interface():
"""Demonstrate human interface integration"""
print("Demonstrating Human Interface Integration")
# Initialize human interface
human_interface = HumanInterface()
human_interface.initialize()
human_interface.start()
# Test TTS
human_interface.voice_interface.speak("Hello, I am ready for interaction.")
# Check system status
print(f"Human interface ready: {human_interface.is_ready()}")
print(f"Current state: {human_interface.get_state()}")
# Wait to see processing
time.sleep(2)
# Stop interface
human_interface.stop()
print("Human interface demonstration completed.")
if __name__ == "__main__":
demonstrate_human_interface()
Safety and Monitoring System
Comprehensive Safety Framework
# python/safety_monitoring.py
import time
import threading
from typing import Dict, List, Optional, Any, Callable
from dataclasses import dataclass
from enum import Enum
import logging
import psutil
import os
import json
from datetime import datetime
class SafetyLevel(Enum):
"""Safety levels for system operations"""
NORMAL = "normal"
WARNING = "warning"
DANGER = "danger"
EMERGENCY = "emergency"
class SafetyViolationType(Enum):
"""Types of safety violations"""
COLLISION_RISK = "collision_risk"
JOINT_LIMIT = "joint_limit"
BALANCE_LOSS = "balance_loss"
OBSTACLE_DETECTED = "obstacle_detected"
HUMAN_PROXIMITY = "human_proximity"
SYSTEM_ERROR = "system_error"
RESOURCE_LIMIT = "resource_limit"
@dataclass
class SafetyViolation:
"""Represents a safety violation"""
violation_type: SafetyViolationType
severity: SafetyLevel
description: str
timestamp: float
data: Dict[str, Any]
class SafetyMonitor:
"""Comprehensive safety monitoring system"""
def __init__(self):
self.safety_level = SafetyLevel.NORMAL
self.violations = []
self.constraints = []
self.is_active = False
self.monitoring_thread = None
self.emergency_stop_callback = None
# Safety parameters
self.collision_distance_threshold = 0.3 # meters
self.joint_limit_threshold = 0.95 # 95% of limit
self.balance_stability_threshold = 0.1 # meters CoM deviation
self.human_proximity_threshold = 0.5 # meters
# System resource limits
self.cpu_limit = 90.0 # percent
self.memory_limit = 90.0 # percent
self.disk_limit = 95.0 # percent
# Setup logging
self.logger = logging.getLogger(__name__)
self.logger.setLevel(logging.INFO)
print("Safety Monitor initialized")
def initialize(self):
"""Initialize safety monitoring"""
# Add default safety constraints
self._add_default_constraints()
self.logger.info("Safety monitoring initialized")
def _add_default_constraints(self):
"""Add default safety constraints"""
self.constraints.extend([
self._check_collision_risk,
self._check_joint_limits,
self._check_balance_stability,
self._check_human_proximity,
self._check_system_resources
])
def start(self):
"""Start safety monitoring"""
self.is_active = True
self.monitoring_thread = threading.Thread(target=self._monitoring_loop, daemon=True)
self.monitoring_thread.start()
self.logger.info("Safety monitoring started")
def stop(self):
"""Stop safety monitoring"""
self.is_active = False
if self.monitoring_thread:
self.monitoring_thread.join()
self.logger.info("Safety monitoring stopped")
def _monitoring_loop(self):
"""Main safety monitoring loop"""
while self.is_active:
try:
# Check all safety constraints
for constraint in self.constraints:
violation = constraint()
if violation:
self._handle_violation(violation)
# Update safety level based on violations
self._update_safety_level()
time.sleep(0.1) # 10Hz monitoring
except Exception as e:
self.logger.error(f"Error in safety monitoring: {e}")
time.sleep(0.1)
def _check_collision_risk(self) -> Optional[SafetyViolation]:
"""Check for collision risks"""
# This would interface with navigation and perception systems
# For simulation, we'll return None (no violation)
return None
def _check_joint_limits(self) -> Optional[SafetyViolation]:
"""Check for joint limit violations"""
# This would interface with joint controllers
# For simulation, we'll return None (no violation)
return None
def _check_balance_stability(self) -> Optional[SafetyViolation]:
"""Check for balance stability"""
# This would interface with balance control system
# For simulation, we'll return None (no violation)
return None
def _check_human_proximity(self) -> Optional[SafetyViolation]:
"""Check for unsafe human proximity"""
# This would interface with perception system
# For simulation, we'll return None (no violation)
return None
def _check_system_resources(self) -> Optional[SafetyViolation]:
"""Check system resource usage"""
cpu_percent = psutil.cpu_percent()
memory_percent = psutil.virtual_memory().percent
disk_percent = psutil.disk_usage('/').percent
if cpu_percent > self.cpu_limit:
return SafetyViolation(
violation_type=SafetyViolationType.RESOURCE_LIMIT,
severity=SafetyLevel.WARNING,
description=f"CPU usage {cpu_percent}% exceeds limit {self.cpu_limit}%",
timestamp=time.time(),
data={'cpu_percent': cpu_percent, 'limit': self.cpu_limit}
)
if memory_percent > self.memory_limit:
return SafetyViolation(
violation_type=SafetyViolationType.RESOURCE_LIMIT,
severity=SafetyLevel.WARNING,
description=f"Memory usage {memory_percent}% exceeds limit {self.memory_limit}%",
timestamp=time.time(),
data={'memory_percent': memory_percent, 'limit': self.memory_limit}
)
if disk_percent > self.disk_limit:
return SafetyViolation(
violation_type=SafetyViolationType.RESOURCE_LIMIT,
severity=SafetyLevel.WARNING,
description=f"Disk usage {disk_percent}% exceeds limit {self.disk_limit}%",
timestamp=time.time(),
data={'disk_percent': disk_percent, 'limit': self.disk_limit}
)
return None
def _handle_violation(self, violation: SafetyViolation):
"""Handle a safety violation"""
self.violations.append(violation)
# Log violation
self.logger.warning(f"Safety violation: {violation.violation_type.value} - {violation.description}")
# Take appropriate action based on severity
if violation.severity == SafetyLevel.EMERGENCY:
self._trigger_emergency_stop()
elif violation.severity == SafetyLevel.DANGER:
self._trigger_safety_stop()
def _update_safety_level(self):
"""Update overall safety level based on violations"""
if not self.violations:
self.safety_level = SafetyLevel.NORMAL
return
# Find highest severity violation
max_severity = max(violation.severity for violation in self.violations)
self.safety_level = max_severity
def _trigger_emergency_stop(self):
"""Trigger emergency stop"""
self.logger.critical("EMERGENCY STOP TRIGGERED")
# Call emergency stop callback if registered
if self.emergency_stop_callback:
self.emergency_stop_callback()
def _trigger_safety_stop(self):
"""Trigger safety stop"""
self.logger.error("SAFETY STOP TRIGGERED")
def register_emergency_stop_callback(self, callback: Callable):
"""Register callback for emergency stop"""
self.emergency_stop_callback = callback
def get_safety_status(self) -> Dict[str, Any]:
"""Get current safety status"""
return {
'safety_level': self.safety_level.value,
'violation_count': len(self.violations),
'recent_violations': [
{
'type': v.violation_type.value,
'severity': v.severity.value,
'description': v.description,
'timestamp': v.timestamp
}
for v in self.violations[-5:] # Last 5 violations
],
'system_resources': {
'cpu_percent': psutil.cpu_percent(),
'memory_percent': psutil.virtual_memory().percent,
'disk_percent': psutil.disk_usage('/').percent
}
}
def get_state(self) -> str:
"""Get safety system state"""
return "active" if self.is_active else "inactive"
def is_ready(self) -> bool:
"""Check if safety system is ready"""
return self.is_active
def log_violation(self, violation_data: Dict[str, Any]):
"""Log a safety violation"""
violation = SafetyViolation(
violation_type=violation_data.get('type', SafetyViolationType.SYSTEM_ERROR),
severity=violation_data.get('severity', SafetyLevel.WARNING),
description=violation_data.get('description', 'Unknown violation'),
timestamp=violation_data.get('timestamp', time.time()),
data=violation_data.get('data', {})
)
self._handle_violation(violation)
class SystemMonitor:
"""System performance and health monitor"""
def __init__(self):
self.is_running = False
self.monitoring_thread = None
self.metrics_history = []
self.alerts = []
self.performance_thresholds = {
'cpu_usage': 80.0,
'memory_usage': 85.0,
'disk_usage': 90.0,
'response_time': 1.0, # seconds
'task_completion_rate': 0.95 # 95%
}
def start(self):
"""Start system monitoring"""
self.is_running = True
self.monitoring_thread = threading.Thread(target=self._monitoring_loop, daemon=True)
self.monitoring_thread.start()
def stop(self):
"""Stop system monitoring"""
self.is_running = False
if self.monitoring_thread:
self.monitoring_thread.join()
def _monitoring_loop(self):
"""Main system monitoring loop"""
while self.is_running:
try:
# Collect system metrics
metrics = self._collect_metrics()
self.metrics_history.append(metrics)
# Check thresholds and generate alerts
self._check_thresholds(metrics)
time.sleep(1.0) # 1Hz monitoring
except Exception as e:
print(f"Error in system monitoring: {e}")
time.sleep(1.0)
def _collect_metrics(self) -> Dict[str, Any]:
"""Collect system metrics"""
return {
'timestamp': time.time(),
'cpu_percent': psutil.cpu_percent(),
'memory_percent': psutil.virtual_memory().percent,
'disk_percent': psutil.disk_usage('/').percent,
'process_count': len(psutil.pids()),
'network_io': psutil.net_io_counters(),
'system_uptime': time.time() - psutil.boot_time()
}
def _check_thresholds(self, metrics: Dict[str, Any]):
"""Check metrics against thresholds"""
alerts = []
if metrics['cpu_percent'] > self.performance_thresholds['cpu_usage']:
alerts.append({
'type': 'high_cpu',
'severity': 'warning',
'message': f"CPU usage {metrics['cpu_percent']:.1f}% exceeds threshold {self.performance_thresholds['cpu_usage']}%"
})
if metrics['memory_percent'] > self.performance_thresholds['memory_usage']:
alerts.append({
'type': 'high_memory',
'severity': 'warning',
'message': f"Memory usage {metrics['memory_percent']:.1f}% exceeds threshold {self.performance_thresholds['memory_usage']}%"
})
if metrics['disk_percent'] > self.performance_thresholds['disk_usage']:
alerts.append({
'type': 'high_disk',
'severity': 'warning',
'message': f"Disk usage {metrics['disk_percent']:.1f}% exceeds threshold {self.performance_thresholds['disk_usage']}%"
})
# Add alerts
for alert in alerts:
alert['timestamp'] = time.time()
self.alerts.append(alert)
def get_system_health(self) -> Dict[str, Any]:
"""Get system health report"""
if not self.metrics_history:
return {'status': 'no_data'}
latest_metrics = self.metrics_history[-1]
recent_alerts = self.alerts[-10:] # Last 10 alerts
return {
'status': 'healthy' if not recent_alerts else 'degraded',
'latest_metrics': latest_metrics,
'recent_alerts': recent_alerts,
'alert_count': len(recent_alerts),
'performance_score': self._calculate_performance_score()
}
def _calculate_performance_score(self) -> float:
"""Calculate overall system performance score"""
if not self.metrics_history:
return 1.0
# Simple performance score based on resource usage
recent_metrics = self.metrics_history[-10:] # Last 10 measurements
if not recent_metrics:
return 1.0
avg_cpu = sum(m['cpu_percent'] for m in recent_metrics) / len(recent_metrics)
avg_memory = sum(m['memory_percent'] for m in recent_metrics) / len(recent_metrics)
# Score: 1.0 = perfect, 0.0 = poor
cpu_score = max(0.0, 1.0 - (avg_cpu / 100.0))
memory_score = max(0.0, 1.0 - (avg_memory / 100.0))
return (cpu_score + memory_score) / 2.0
def demonstrate_safety_monitoring():
"""Demonstrate safety and monitoring system"""
print("Demonstrating Safety and Monitoring System")
# Initialize safety monitor
safety_monitor = SafetyMonitor()
safety_monitor.initialize()
safety_monitor.start()
# Initialize system monitor
system_monitor = SystemMonitor()
system_monitor.start()
# Simulate system operation
print("Safety and monitoring systems active...")
# Check safety status
safety_status = safety_monitor.get_safety_status()
print(f"Safety status: {safety_status['safety_level']}")
print(f"System health: {system_monitor.get_system_health()['status']}")
# Wait to see monitoring
time.sleep(3)
# Check status again
safety_status = safety_monitor.get_safety_status()
system_health = system_monitor.get_system_health()
print(f"Updated safety status: {safety_status['safety_level']}")
print(f"Updated system health: {system_health['status']}")
print(f"Performance score: {system_health['performance_score']:.2f}")
# Stop systems
safety_monitor.stop()
system_monitor.stop()
print("Safety and monitoring demonstration completed.")
if __name__ == "__main__":
demonstrate_safety_monitoring()
System Validation and Testing
Comprehensive Validation Framework
# python/system_validation.py
import unittest
import time
from typing import Dict, List, Any
import numpy as np
import cv2
from dataclasses import dataclass
from enum import Enum
class ValidationStatus(Enum):
"""Status of validation tests"""
PASS = "pass"
FAIL = "fail"
ERROR = "error"
PENDING = "pending"
@dataclass
class ValidationResult:
"""Result of a validation test"""
test_name: str
status: ValidationStatus
details: str
timestamp: float
metrics: Dict[str, Any]
class SystemValidator:
"""Comprehensive validation framework for the autonomous humanoid system"""
def __init__(self):
self.results = []
self.test_suites = {
'perception': self._validate_perception_system,
'cognition': self._validate_cognition_system,
'behavior': self._validate_behavior_system,
'control': self._validate_control_system,
'integration': self._validate_integration,
'safety': self._validate_safety_system
}
def run_all_validations(self) -> List[ValidationResult]:
"""Run all validation tests"""
print("Starting comprehensive system validation...")
all_results = []
for suite_name, suite_func in self.test_suites.items():
print(f"Running {suite_name} validation suite...")
suite_results = suite_func()
all_results.extend(suite_results)
self.results = all_results
return all_results
def _validate_perception_system(self) -> List[ValidationResult]:
"""Validate perception system components"""
results = []
# Test object detection
result = self._test_object_detection()
results.append(result)
# Test 3D pose estimation
result = self._test_pose_estimation()
results.append(result)
# Test sensor fusion
result = self._test_sensor_fusion()
results.append(result)
return results
def _test_object_detection(self) -> ValidationResult:
"""Test object detection capabilities"""
try:
# Create a test image with known objects
test_image = np.zeros((480, 640, 3), dtype=np.uint8)
cv2.rectangle(test_image, (100, 100), (200, 200), (255, 0, 0), -1) # Blue square
cv2.circle(test_image, (300, 300), 50, (0, 255, 0), -1) # Green circle
# In a real system, this would run the object detector
# For simulation, we'll assume it detects both objects
detected_objects = 2
expected_objects = 2
if detected_objects == expected_objects:
return ValidationResult(
test_name="Object Detection Test",
status=ValidationStatus.PASS,
details=f"Detected {detected_objects} objects as expected",
timestamp=time.time(),
metrics={'detection_rate': 1.0, 'false_positives': 0}
)
else:
return ValidationResult(
test_name="Object Detection Test",
status=ValidationStatus.FAIL,
details=f"Expected {expected_objects} objects, detected {detected_objects}",
timestamp=time.time(),
metrics={'detection_rate': detected_objects/expected_objects, 'false_positives': 0}
)
except Exception as e:
return ValidationResult(
test_name="Object Detection Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _test_pose_estimation(self) -> ValidationResult:
"""Test 3D pose estimation"""
try:
# Test with known 3D positions
estimated_pose = np.array([0.5, 0.3, 0.8, 0, 0, 0, 1]) # x, y, z, qx, qy, qz, qw
true_pose = np.array([0.5, 0.3, 0.8, 0, 0, 0, 1])
# Calculate pose error
position_error = np.linalg.norm(estimated_pose[:3] - true_pose[:3])
orientation_error = 2 * np.arccos(abs(np.dot(estimated_pose[3:], true_pose[3:])))
if position_error < 0.05 and orientation_error < 0.1: # 5cm, 0.1rad tolerance
return ValidationResult(
test_name="Pose Estimation Test",
status=ValidationStatus.PASS,
details=f"Pose estimation accurate: pos_error={position_error:.3f}m, rot_error={orientation_error:.3f}rad",
timestamp=time.time(),
metrics={'position_error': position_error, 'orientation_error': orientation_error}
)
else:
return ValidationResult(
test_name="Pose Estimation Test",
status=ValidationStatus.FAIL,
details=f"Pose estimation inaccurate: pos_error={position_error:.3f}m, rot_error={orientation_error:.3f}rad",
timestamp=time.time(),
metrics={'position_error': position_error, 'orientation_error': orientation_error}
)
except Exception as e:
return ValidationResult(
test_name="Pose Estimation Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _test_sensor_fusion(self) -> ValidationResult:
"""Test sensor fusion capabilities"""
try:
# Test fusion of multiple sensor inputs
# For simulation, we'll just check if fusion system is responsive
fusion_latency = 0.02 # 20ms (good performance)
if fusion_latency < 0.1: # Less than 100ms
return ValidationResult(
test_name="Sensor Fusion Test",
status=ValidationStatus.PASS,
details=f"Sensor fusion latency acceptable: {fusion_latency*1000:.0f}ms",
timestamp=time.time(),
metrics={'fusion_latency': fusion_latency}
)
else:
return ValidationResult(
test_name="Sensor Fusion Test",
status=ValidationStatus.FAIL,
details=f"Sensor fusion latency too high: {fusion_latency*1000:.0f}ms",
timestamp=time.time(),
metrics={'fusion_latency': fusion_latency}
)
except Exception as e:
return ValidationResult(
test_name="Sensor Fusion Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _validate_cognition_system(self) -> List[ValidationResult]:
"""Validate cognitive system components"""
results = []
# Test LLM interface
result = self._test_llm_interface()
results.append(result)
# Test task planning
result = self._test_task_planning()
results.append(result)
# Test context management
result = self._test_context_management()
results.append(result)
return results
def _test_llm_interface(self) -> ValidationResult:
"""Test LLM interface functionality"""
try:
# Test with a simple query
test_query = "What is 2+2?"
# In a real system, this would call the LLM
# For simulation, we'll assume it returns correct answer
response = "4"
expected = "4"
if response == expected:
return ValidationResult(
test_name="LLM Interface Test",
status=ValidationStatus.PASS,
details="LLM interface responding correctly",
timestamp=time.time(),
metrics={'response_time': 0.5, 'accuracy': 1.0}
)
else:
return ValidationResult(
test_name="LLM Interface Test",
status=ValidationStatus.FAIL,
details=f"LLM response incorrect: got '{response}', expected '{expected}'",
timestamp=time.time(),
metrics={'response_time': 0.5, 'accuracy': 0.0}
)
except Exception as e:
return ValidationResult(
test_name="LLM Interface Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _test_task_planning(self) -> ValidationResult:
"""Test task planning capabilities"""
try:
# Test with a simple task
task_description = "Navigate to kitchen and pick up cup"
# In a real system, this would generate a plan
# For simulation, we'll check if planning works
plan_generated = True # Assume plan was generated
if plan_generated:
return ValidationResult(
test_name="Task Planning Test",
status=ValidationStatus.PASS,
details="Task planning working correctly",
timestamp=time.time(),
metrics={'planning_success': True, 'plan_complexity': 5}
)
else:
return ValidationResult(
test_name="Task Planning Test",
status=ValidationStatus.FAIL,
details="Task planning failed to generate plan",
timestamp=time.time(),
metrics={'planning_success': False, 'plan_complexity': 0}
)
except Exception as e:
return ValidationResult(
test_name="Task Planning Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _test_context_management(self) -> ValidationResult:
"""Test context management"""
try:
# Test context update and retrieval
context_size_before = 10
# Simulate adding new context
context_size_after = 15
if context_size_after > context_size_before:
return ValidationResult(
test_name="Context Management Test",
status=ValidationStatus.PASS,
details="Context management working correctly",
timestamp=time.time(),
metrics={'context_size_before': context_size_before, 'context_size_after': context_size_after}
)
else:
return ValidationResult(
test_name="Context Management Test",
status=ValidationStatus.FAIL,
details="Context management not updating properly",
timestamp=time.time(),
metrics={'context_size_before': context_size_before, 'context_size_after': context_size_after}
)
except Exception as e:
return ValidationResult(
test_name="Context Management Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _validate_behavior_system(self) -> List[ValidationResult]:
"""Validate behavior system components"""
results = []
# Test behavior execution
result = self._test_behavior_execution()
results.append(result)
# Test behavior coordination
result = self._test_behavior_coordination()
results.append(result)
# Test safety in behaviors
result = self._test_behavior_safety()
results.append(result)
return results
def _test_behavior_execution(self) -> ValidationResult:
"""Test behavior execution"""
try:
# Test behavior execution
behavior_executed = True # Simulate successful execution
if behavior_executed:
return ValidationResult(
test_name="Behavior Execution Test",
status=ValidationStatus.PASS,
details="Behavior execution working correctly",
timestamp=time.time(),
metrics={'execution_success': True, 'execution_time': 2.5}
)
else:
return ValidationResult(
test_name="Behavior Execution Test",
status=ValidationStatus.FAIL,
details="Behavior execution failed",
timestamp=time.time(),
metrics={'execution_success': False, 'execution_time': 0.0}
)
except Exception as e:
return ValidationResult(
test_name="Behavior Execution Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _test_behavior_coordination(self) -> ValidationResult:
"""Test behavior coordination"""
try:
# Test multiple behaviors coordinating
coordination_success = True # Simulate successful coordination
if coordination_success:
return ValidationResult(
test_name="Behavior Coordination Test",
status=ValidationStatus.PASS,
details="Behavior coordination working correctly",
timestamp=time.time(),
metrics={'coordination_success': True, 'behavior_count': 3}
)
else:
return ValidationResult(
test_name="Behavior Coordination Test",
status=ValidationStatus.FAIL,
details="Behavior coordination failed",
timestamp=time.time(),
metrics={'coordination_success': False, 'behavior_count': 0}
)
except Exception as e:
return ValidationResult(
test_name="Behavior Coordination Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _test_behavior_safety(self) -> ValidationResult:
"""Test safety in behavior execution"""
try:
# Test that behaviors respect safety constraints
safety_respected = True # Simulate safety being respected
if safety_respected:
return ValidationResult(
test_name="Behavior Safety Test",
status=ValidationStatus.PASS,
details="Behavior safety constraints respected",
timestamp=time.time(),
metrics={'safety_respected': True, 'safety_violations': 0}
)
else:
return ValidationResult(
test_name="Behavior Safety Test",
status=ValidationStatus.FAIL,
details="Behavior safety constraints violated",
timestamp=time.time(),
metrics={'safety_respected': False, 'safety_violations': 1}
)
except Exception as e:
return ValidationResult(
test_name="Behavior Safety Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _validate_control_system(self) -> List[ValidationResult]:
"""Validate control system components"""
results = []
# Test control stability
result = self._test_control_stability()
results.append(result)
# Test control precision
result = self._test_control_precision()
results.append(result)
# Test emergency stop
result = self._test_emergency_stop()
results.append(result)
return results
def _test_control_stability(self) -> ValidationResult:
"""Test control system stability"""
try:
# Test control stability (simulated)
stability_score = 0.95 # 95% stability
if stability_score > 0.9:
return ValidationResult(
test_name="Control Stability Test",
status=ValidationStatus.PASS,
details=f"Control system stable: {stability_score:.1%}",
timestamp=time.time(),
metrics={'stability_score': stability_score}
)
else:
return ValidationResult(
test_name="Control Stability Test",
status=ValidationStatus.FAIL,
details=f"Control system unstable: {stability_score:.1%}",
timestamp=time.time(),
metrics={'stability_score': stability_score}
)
except Exception as e:
return ValidationResult(
test_name="Control Stability Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _test_control_precision(self) -> ValidationResult:
"""Test control system precision"""
try:
# Test control precision (simulated)
precision_error = 0.005 # 5mm precision
if precision_error < 0.01: # Less than 1cm
return ValidationResult(
test_name="Control Precision Test",
status=ValidationStatus.PASS,
details=f"Control precision acceptable: {precision_error*1000:.0f}mm",
timestamp=time.time(),
metrics={'precision_error': precision_error}
)
else:
return ValidationResult(
test_name="Control Precision Test",
status=ValidationStatus.FAIL,
details=f"Control precision too low: {precision_error*1000:.0f}mm",
timestamp=time.time(),
metrics={'precision_error': precision_error}
)
except Exception as e:
return ValidationResult(
test_name="Control Precision Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _test_emergency_stop(self) -> ValidationResult:
"""Test emergency stop functionality"""
try:
# Test emergency stop (simulated)
stop_response_time = 0.05 # 50ms response time
if stop_response_time < 0.1: # Less than 100ms
return ValidationResult(
test_name="Emergency Stop Test",
status=ValidationStatus.PASS,
details=f"Emergency stop responsive: {stop_response_time*1000:.0f}ms",
timestamp=time.time(),
metrics={'response_time': stop_response_time}
)
else:
return ValidationResult(
test_name="Emergency Stop Test",
status=ValidationStatus.FAIL,
details=f"Emergency stop too slow: {stop_response_time*1000:.0f}ms",
timestamp=time.time(),
metrics={'response_time': stop_response_time}
)
except Exception as e:
return ValidationResult(
test_name="Emergency Stop Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _validate_integration(self) -> List[ValidationResult]:
"""Validate system integration"""
results = []
# Test module communication
result = self._test_module_communication()
results.append(result)
# Test real-time performance
result = self._test_real_time_performance()
results.append(result)
# Test end-to-end functionality
result = self._test_end_to_end_functionality()
results.append(result)
return results
def _test_module_communication(self) -> ValidationResult:
"""Test communication between modules"""
try:
# Test that modules can communicate
communication_success = True # Simulate successful communication
if communication_success:
return ValidationResult(
test_name="Module Communication Test",
status=ValidationStatus.PASS,
details="Module communication working correctly",
timestamp=time.time(),
metrics={'communication_success': True, 'message_rate': 100}
)
else:
return ValidationResult(
test_name="Module Communication Test",
status=ValidationStatus.FAIL,
details="Module communication failed",
timestamp=time.time(),
metrics={'communication_success': False, 'message_rate': 0}
)
except Exception as e:
return ValidationResult(
test_name="Module Communication Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _test_real_time_performance(self) -> ValidationResult:
"""Test real-time performance"""
try:
# Test real-time performance (simulated)
loop_frequency = 100 # Hz
if loop_frequency >= 50: # At least 50Hz for real-time
return ValidationResult(
test_name="Real-time Performance Test",
status=ValidationStatus.PASS,
details=f"Real-time performance adequate: {loop_frequency}Hz",
timestamp=time.time(),
metrics={'loop_frequency': loop_frequency}
)
else:
return ValidationResult(
test_name="Real-time Performance Test",
status=ValidationStatus.FAIL,
details=f"Real-time performance inadequate: {loop_frequency}Hz",
timestamp=time.time(),
metrics={'loop_frequency': loop_frequency}
)
except Exception as e:
return ValidationResult(
test_name="Real-time Performance Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _test_end_to_end_functionality(self) -> ValidationResult:
"""Test end-to-end functionality"""
try:
# Test complete system functionality
end_to_end_success = True # Simulate successful end-to-end operation
if end_to_end_success:
return ValidationResult(
test_name="End-to-End Functionality Test",
status=ValidationStatus.PASS,
details="End-to-end functionality working correctly",
timestamp=time.time(),
metrics={'end_to_end_success': True, 'task_completion_rate': 1.0}
)
else:
return ValidationResult(
test_name="End-to-End Functionality Test",
status=ValidationStatus.FAIL,
details="End-to-end functionality failed",
timestamp=time.time(),
metrics={'end_to_end_success': False, 'task_completion_rate': 0.0}
)
except Exception as e:
return ValidationResult(
test_name="End-to-End Functionality Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _validate_safety_system(self) -> List[ValidationResult]:
"""Validate safety system"""
results = []
# Test safety monitoring
result = self._test_safety_monitoring()
results.append(result)
# Test safety response
result = self._test_safety_response()
results.append(result)
# Test safety recovery
result = self._test_safety_recovery()
results.append(result)
return results
def _test_safety_monitoring(self) -> ValidationResult:
"""Test safety monitoring"""
try:
# Test safety monitoring functionality
monitoring_active = True # Simulate active monitoring
if monitoring_active:
return ValidationResult(
test_name="Safety Monitoring Test",
status=ValidationStatus.PASS,
details="Safety monitoring active and functional",
timestamp=time.time(),
metrics={'monitoring_active': True, 'violation_detection_rate': 1.0}
)
else:
return ValidationResult(
test_name="Safety Monitoring Test",
status=ValidationStatus.FAIL,
details="Safety monitoring not active",
timestamp=time.time(),
metrics={'monitoring_active': False, 'violation_detection_rate': 0.0}
)
except Exception as e:
return ValidationResult(
test_name="Safety Monitoring Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _test_safety_response(self) -> ValidationResult:
"""Test safety response"""
try:
# Test safety response to violations
response_time = 0.08 # 80ms response time
if response_time < 0.1: # Less than 100ms
return ValidationResult(
test_name="Safety Response Test",
status=ValidationStatus.PASS,
details=f"Safety response time acceptable: {response_time*1000:.0f}ms",
timestamp=time.time(),
metrics={'response_time': response_time}
)
else:
return ValidationResult(
test_name="Safety Response Test",
status=ValidationStatus.FAIL,
details=f"Safety response too slow: {response_time*1000:.0f}ms",
timestamp=time.time(),
metrics={'response_time': response_time}
)
except Exception as e:
return ValidationResult(
test_name="Safety Response Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def _test_safety_recovery(self) -> ValidationResult:
"""Test safety recovery"""
try:
# Test recovery from safety violations
recovery_success = True # Simulate successful recovery
if recovery_success:
return ValidationResult(
test_name="Safety Recovery Test",
status=ValidationStatus.PASS,
details="Safety recovery working correctly",
timestamp=time.time(),
metrics={'recovery_success': True, 'recovery_time': 2.0}
)
else:
return ValidationResult(
test_name="Safety Recovery Test",
status=ValidationStatus.FAIL,
details="Safety recovery failed",
timestamp=time.time(),
metrics={'recovery_success': False, 'recovery_time': 0.0}
)
except Exception as e:
return ValidationResult(
test_name="Safety Recovery Test",
status=ValidationStatus.ERROR,
details=f"Exception during test: {str(e)}",
timestamp=time.time(),
metrics={}
)
def generate_validation_report(self) -> Dict[str, Any]:
"""Generate comprehensive validation report"""
if not self.results:
return {'status': 'no_tests_run', 'summary': {}}
# Count results by status
pass_count = sum(1 for r in self.results if r.status == ValidationStatus.PASS)
fail_count = sum(1 for r in self.results if r.status == ValidationStatus.FAIL)
error_count = sum(1 for r in self.results if r.status == ValidationStatus.ERROR)
# Group results by test suite
suite_results = {}
for result in self.results:
# Determine suite from test name
suite = result.test_name.split()[0].lower() # First word indicates suite
if suite not in suite_results:
suite_results[suite] = {'pass': 0, 'fail': 0, 'error': 0}
if result.status == ValidationStatus.PASS:
suite_results[suite]['pass'] += 1
elif result.status == ValidationStatus.FAIL:
suite_results[suite]['fail'] += 1
else:
suite_results[suite]['error'] += 1
overall_success_rate = pass_count / len(self.results) if self.results else 0
return {
'status': 'completed',
'summary': {
'total_tests': len(self.results),
'passed': pass_count,
'failed': fail_count,
'errors': error_count,
'success_rate': overall_success_rate
},
'by_suite': suite_results,
'detailed_results': [
{
'test': r.test_name,
'status': r.status.value,
'details': r.details,
'timestamp': r.timestamp
}
for r in self.results
]
}
def demonstrate_validation():
"""Demonstrate system validation"""
print("Demonstrating System Validation Framework")
# Initialize validator
validator = SystemValidator()
# Run all validations
results = validator.run_all_validations()
# Generate report
report = validator.generate_validation_report()
print(f"\nValidation Summary:")
print(f" Total tests: {report['summary']['total_tests']}")
print(f" Passed: {report['summary']['passed']}")
print(f" Failed: {report['summary']['failed']}")
print(f" Errors: {report['summary']['errors']}")
print(f" Success rate: {report['summary']['success_rate']:.1%}")
print(f"\nValidation by suite:")
for suite, counts in report['by_suite'].items():
total = sum(counts.values())
if total > 0:
success_rate = counts['pass'] / total
print(f" {suite}: {counts['pass']}/{total} passed ({success_rate:.1%})")
print("\nValidation completed successfully!")
if __name__ == "__main__":
demonstrate_validation()
Real-World Deployment Considerations
Deployment and Maintenance
# python/deployment_considerations.py
import os
import sys
import time
import logging
from typing import Dict, List, Any
import subprocess
import json
from datetime import datetime
class DeploymentManager:
"""Manages deployment of the autonomous humanoid system"""
def __init__(self, config_file: str = "deployment_config.json"):
self.config_file = config_file
self.config = self._load_config()
self.logger = logging.getLogger(__name__)
self.logger.setLevel(logging.INFO)
def _load_config(self) -> Dict[str, Any]:
"""Load deployment configuration"""
default_config = {
"robot_name": "AutonomousHumanoid",
"deployment_environment": "production",
"hardware_requirements": {
"gpu": "NVIDIA RTX 3080 or better",
"cpu": "8+ cores",
"ram": "32GB+",
"storage": "1TB+ SSD"
},
"software_requirements": {
"ros_version": "ROS 2 Humble Hawksbill",
"python_version": "3.8+",
"cuda_version": "11.8+"
},
"network_settings": {
"ros_domain_id": 42,
"max_connections": 10,
"bandwidth_limit": "100Mbps"
},
"safety_settings": {
"emergency_stop_timeout": 0.1,
"collision_avoidance_distance": 0.3,
"max_velocity": 0.5
}
}
if os.path.exists(self.config_file):
with open(self.config_file, 'r') as f:
return json.load(f)
else:
# Create default config file
with open(self.config_file, 'w') as f:
json.dump(default_config, f, indent=2)
return default_config
def check_system_requirements(self) -> Dict[str, Any]:
"""Check if system meets requirements"""
results = {
'hardware': {},
'software': {},
'network': {},
'overall': 'unknown'
}
# Check hardware
results['hardware']['cpu_cores'] = self._check_cpu_cores()
results['hardware']['memory'] = self._check_memory()
results['hardware']['gpu'] = self._check_gpu()
results['hardware']['disk_space'] = self._check_disk_space()
# Check software
results['software']['python_version'] = self._check_python_version()
results['software']['ros_version'] = self._check_ros_version()
results['software']['cuda_version'] = self._check_cuda_version()
# Overall assessment
hw_ok = all(results['hardware'].values())
sw_ok = all(results['software'].values())
results['overall'] = 'pass' if (hw_ok and sw_ok) else 'fail'
return results
def _check_cpu_cores(self) -> bool:
"""Check CPU core count"""
import multiprocessing
cores = multiprocessing.cpu_count()
required = 8
return cores >= required
def _check_memory(self) -> bool:
"""Check available memory"""
import psutil
memory_gb = psutil.virtual_memory().total / (1024**3)
required_gb = 32
return memory_gb >= required_gb
def _check_gpu(self) -> bool:
"""Check GPU availability and compatibility"""
try:
# Check if nvidia-smi is available
result = subprocess.run(['nvidia-smi', '--query-gpu=name,memory.total', '--format=csv,noheader,nounits'],
capture_output=True, text=True)
if result.returncode == 0:
# Check if GPU has enough memory (recommended 8GB+)
output = result.stdout
if 'GB' in output:
return True
except:
pass
return False
def _check_disk_space(self) -> bool:
"""Check available disk space"""
import shutil
total, used, free = shutil.disk_usage("/")
free_gb = free / (1024**3)
required_gb = 100 # 100GB recommended
return free_gb >= required_gb
def _check_python_version(self) -> bool:
"""Check Python version"""
import sys
major, minor = sys.version_info[:2]
return major == 3 and minor >= 8
def _check_ros_version(self) -> bool:
"""Check ROS version"""
try:
result = subprocess.run(['ros2', '--version'], capture_output=True, text=True)
return 'humble' in result.stdout.lower()
except:
return False
def _check_cuda_version(self) -> bool:
"""Check CUDA version"""
try:
result = subprocess.run(['nvcc', '--version'], capture_output=True, text=True)
# Check if CUDA 11.8 or higher
if result.returncode == 0:
return '11.8' in result.stdout or '12.' in result.stdout
except:
pass
return False
def deploy_system(self) -> Dict[str, Any]:
"""Deploy the autonomous humanoid system"""
deployment_results = {
'timestamp': datetime.now().isoformat(),
'steps': [],
'success': True,
'issues': []
}
steps = [
('Validate Configuration', self._validate_config),
('Check System Requirements', self._check_system_requirements),
('Install Dependencies', self._install_dependencies),
('Configure ROS Environment', self._configure_ros),
('Setup Safety Systems', self._setup_safety),
('Initialize Perception System', self._initialize_perception),
('Initialize Cognitive System', self._initialize_cognition),
('Initialize Control System', self._initialize_control),
('Run Validation Tests', self._run_validation)
]
for step_name, step_func in steps:
try:
self.logger.info(f"Executing: {step_name}")
result = step_func()
deployment_results['steps'].append({
'step': step_name,
'status': 'success',
'result': result,
'timestamp': time.time()
})
self.logger.info(f"Completed: {step_name}")
except Exception as e:
error_msg = f"Failed to execute {step_name}: {str(e)}"
self.logger.error(error_msg)
deployment_results['steps'].append({
'step': step_name,
'status': 'failed',
'error': str(e),
'timestamp': time.time()
})
deployment_results['issues'].append(error_msg)
deployment_results['success'] = False
return deployment_results
def _validate_config(self) -> bool:
"""Validate deployment configuration"""
# Validate config structure
required_keys = ['robot_name', 'deployment_environment']
for key in required_keys:
if key not in self.config:
raise ValueError(f"Missing required config key: {key}")
return True
def _install_dependencies(self) -> bool:
"""Install system dependencies"""
# This would install required packages
# For simulation, we'll just return True
return True
def _configure_ros(self) -> bool:
"""Configure ROS environment"""
# Set ROS domain ID
os.environ['ROS_DOMAIN_ID'] = str(self.config['network_settings']['ros_domain_id'])
return True
def _setup_safety(self) -> bool:
"""Setup safety systems"""
# Configure safety parameters
# For simulation, we'll just return True
return True
def _initialize_perception(self) -> bool:
"""Initialize perception system"""
# Initialize perception components
# For simulation, we'll just return True
return True
def _initialize_cognition(self) -> bool:
"""Initialize cognitive system"""
# Initialize cognitive components
# For simulation, we'll just return True
return True
def _initialize_control(self) -> bool:
"""Initialize control system"""
# Initialize control components
# For simulation, we'll just return True
return True
def _run_validation(self) -> bool:
"""Run validation tests"""
# Run validation tests
validator = SystemValidator()
results = validator.run_all_validations()
# Check if validation passed
pass_count = sum(1 for r in results if r.status == ValidationStatus.PASS)
total_count = len(results)
return pass_count / total_count >= 0.95 # 95% success rate required
def create_deployment_report(self, deployment_results: Dict[str, Any]) -> str:
"""Create a deployment report"""
report = f"""
Autonomous Humanoid System Deployment Report
============================================
Deployment Time: {deployment_results['timestamp']}
Status: {'SUCCESS' if deployment_results['success'] else 'FAILED'}
Deployment Steps:
"""
for step in deployment_results['steps']:
status_icon = "✓" if step['status'] == 'success' else "✗"
report += f" {status_icon} {step['step']} - {step['status']}\n"
if deployment_results['issues']:
report += f"\nIssues Encountered:\n"
for issue in deployment_results['issues']:
report += f" - {issue}\n"
return report
def demonstrate_deployment():
"""Demonstrate deployment process"""
print("Demonstrating Autonomous Humanoid System Deployment")
# Initialize deployment manager
deployment_manager = DeploymentManager()
# Check system requirements
requirements_check = deployment_manager.check_system_requirements()
print(f"System requirements check: {requirements_check['overall']}")
print(f"Hardware: {requirements_check['hardware']}")
print(f"Software: {requirements_check['software']}")
if requirements_check['overall'] == 'pass':
print("\nSystem meets requirements, proceeding with deployment...")
# Deploy the system
deployment_results = deployment_manager.deploy_system()
# Create and print report
report = deployment_manager.create_deployment_report(deployment_results)
print(report)
print("Deployment demonstration completed!")
else:
print("\nSystem does not meet requirements. Deployment cannot proceed.")
print("Please ensure your system meets the hardware and software requirements.")
if __name__ == "__main__":
demonstrate_deployment()
Best Practices and Lessons Learned
Design Guidelines
- Modular Architecture: Design systems with clear interfaces between components
- Real-time Performance: Optimize for real-time constraints with appropriate scheduling
- Safety First: Implement multiple layers of safety checks and fallback mechanisms
- Robustness: Handle failures gracefully and provide meaningful error recovery
- Scalability: Design systems that can accommodate additional capabilities
Performance Considerations
- Resource Management: Monitor and optimize CPU, memory, and GPU usage
- Communication Efficiency: Minimize message passing overhead between modules
- Latency Optimization: Prioritize low-latency processing for safety-critical functions
- Power Efficiency: Optimize for battery life in mobile humanoid robots
- Maintenance: Design for easy updates, debugging, and troubleshooting
Hands-On Exercise
Exercise: Integrating the Complete Autonomous System
-
System Integration
- Connect all modules (perception, cognition, behavior, control)
- Implement communication protocols between modules
- Create unified control interface
-
Safety Implementation
- Integrate safety monitoring across all modules
- Implement emergency stop procedures
- Create safety validation tests
-
Real-world Testing
- Test system in simulation environment
- Validate performance metrics
- Run comprehensive validation suite
-
Optimization
- Optimize for real-time performance
- Fine-tune system parameters
- Validate resource usage
-
Documentation and Maintenance
- Create deployment documentation
- Implement monitoring and logging
- Plan for system updates and maintenance
Summary
The autonomous humanoid control system represents a complex integration of multiple advanced technologies working together in harmony. By combining perception, cognition, behavior, and control systems with robust safety measures, we can create intelligent robots capable of autonomous operation in human environments. The key to success lies in careful system architecture, rigorous testing, and continuous validation. Proper attention to real-time performance, safety, and maintainability ensures that these systems can operate reliably in real-world scenarios.
Learning Path Adjustment
Based on your experience level, you may want to focus on:
- Beginner: Focus on understanding system architecture and basic integration
- Intermediate: Dive deeper into performance optimization and safety implementation
- Advanced: Explore custom algorithm development and advanced system integration techniques